Use the one at the top of the forum!
I am not that stupid
Eh, are you saying you are too stupid to use that one? Hmmm…
I did clean it up but I don’t have photoshop anymore so it looked terrible.
Lucky for us, Nepe had a fine version of the logo
Can we just check the forum records, is this the most viewed and replied topic ever?
are you sure?
Playing with the logo and using Nepe image as a size guide.
5 mins produced this.
If I had the EAF font I could do better
Can we just check the forum records, is this the most viewed and replied topic ever?
Well, apart from my free virtual breast enhancement thread, probably.
( for those interested, just join EAF and send topless pics to my email account.)
( can i appologise again for those spam emails sent out … who woulda known ? )
are you sure?
I thought i was, but now you mention it… its hard to say, in fact, the fact that you questioned it, kind of effects my surety… its a bit like that Schrodinger’s cat thingy or the whole duality of light as both a particle and a wave.
Maybe i am getting a bit off topic now. so had better sign off. Night folks.
I think I will let the brass decide.
BTW: I have posted Hurricane takeoff data in “Calling Engine Settings” in the “EAF Pub” - I have testet them and they work!
This is the most viewed thread, but not the most replied to (that would be http://www.europeanaf.org/forum/showthread.php?t=3582).
About font, there is one you can download from the ftp, mtypewriter, but I’m not sure that’s the one you want?
I think Paddy did a large version of the logo when he did the version we use here, but I can’t seem to find it at the moment.
I like Brigstocks suggestion that is in the middle, but I haven’t seen where it it supposed to be put, so.
Looking at this I can only pray that we “soon” have SEOW in CoD:
http://www.youtube.com/watch?v=eXyRGEHhhh8&feature=player_embedded
Another dev update from Luthier.
I love the last line, very funny.
http://forum.1cpublishing.eu/showthread.php?t=20565
Hello everyone,
Thank you all for your continuing support! Thought I’d update you on our progress made after the release date patch went live early on the 31st of March. We worked through the weekend to improve the game some more. I have to note that this wasn’t anything unusual, most of the team has been working on a schedule like this for months. As I think I’ve mentioned somewhere, I’ve been working 7 days a week since mid-summer.
Our main priority, as stated before, is improving performance.
Here’s what we’ve done as of the end of the day today.
Buildings are as fast as we can make them. That’s it. I doubt we can improve them more.
Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They’re gone. The code is currently bruteforcing a lot of the stuff so it’s not nearly as fast as it can be. We’ll be optimizing it some more. Should not take a long time at all.
Misc bug fixes, as we can get to them, are also being put in. We’ve fixed the extremely unfortunate FMB oversight with the labels - it was the result of an overly zealous optimization effort last week. We’ve also done things to our Info windows, since they gave people more problems than we could ever possibly imagine. That alt-click, we still need to figure out what to do with it. Maybe even reverse the entire thing and make the cockpit alt-clickable and chat windows normal-clickable. I don’t think we’ve ever done anything that confused the players more than these damned windows.
We’ve also finalized updates to the multiplayer GUI - see attachment for preview.
Unfortunately what seemed like an easy fix to the server search issue in steam still eludes us. Since I’m only allowed to admit to our own faults but not to other peoples’ I can’t say anything more about this.
The plan right now is to release an open beta version of the patch tomorrow night or the next day. It’ll be a small archive you manually extract on top of your game’s install. This is to allow the people to test the fixes. Since we’ve done some radical things in #1 and #2, we don’t want to make the patch live to the entire world right away. We’re hoping that everything will go smoothly and nothing new is found in the update, which means we can go ahead with our plans and push the update out to steam the end of the day Friday.
Our great hope that the Friday version will allow everyone to run the game smoothly and finally begin complaining about FM and DM and AI and skins and missions and GUI and landscape and the clouds and the weather!
…it’s a long way, to Tipperary…
…it’s a long way, to go…
Cue Luft Whiners :furios2:
Splash
Doubt it splash, word is they are getting two new 109 variants ( inc E4 with cannon ).
We should campaign for the Battle or the Anson to be made flyable LOLOLOL…
( Anson would make a good twin trainer, coastal command patrol and for the future, a usable light bomber for N africa )
Sporran
Addition:
from the wiki:
June 1940, a flight of three Ansons was attacked by nine Luftwaffe Messerschmitt Bf 109s. Remarkably, the Ansons downed two German aircraft “and damaging a third before the ‘dogfight’ ended”,[2] without losing any of their own
My initial test with the 109’s are that they leave a lot more time for SA than the Hurricane and Spitfire. All that engine management in the are very nice for casual flying but not for combat.
(Just whining)
I just looked into the guns and their ammunition, yesterday; Anyone know what mix would be the best one? Do we have an expert in english ammo i EAF?
Dont need one, Google is my friend
http://www.quarry.nildram.co.uk/BoB.htm
This is what they prefered
The ‘De Wilde’ bullets were first issued in June 1940 and tested operationally in the air battles over Dunkirk. Their improved effectiveness, coupled with the fact that the flash on impact indicated that the shooting was on target, was much appreciated by the fighter pilots. It was at first in short supply, and the initial RAF fighter loading was three guns loaded with ball, two with AP, two with Mk IV incendiary tracer and one with Mk VI incendiary.
If I can do this in game, it will be my loadout.
Splash
http://www.quarry.nildram.co.uk/BoB.htm
Found … earlier in this thread LOL
Sporran
Oops, sorry Splash, double.
PS: could someone let me know the shortest distance the Sim allows the guns to be harmonized to ?
Nice! Could you please post it over in the OTU so we have a single point for all off us.
Thanks
EDIT: We should probably not be discussing ammo types in an public thread, but delegate it to tactics and OTU
Briefing would be better, not everyone has access to OTU