So Il-2 CoD, DCS A-10, Jet Thunder, Microsoft Flight, the bods who have worked out how to add guided missiles to FSX, plus two-seaters promised in Rise of Flight…
this is turning out to be one hell of a year for flight simmers!!!
All I need now is 1) New ninja PC 2) to clone myself (clone goes to work, real me stays home and plays Biggles…)
Additional thought - I know graphics aint everything and Il-2 is a niche product compared to CoD FPS genre - but couldn’t ubisoft have spent a BIT of cash on the latest PC to run IL-2CoD with ALL bells and and whistles?
Look at the effort that went into R.U.S.E - a live action trailer with two fashion victims trying to out-think each other…
Or better still - licence the 1969 film Battle of Britain theme music to go over the top of the action to get peoples juices flowing…
Yes, it is official and confirmed by Luthier. That is less than I expected… Do they mean minimum config or recommended config? My wife can run this on her office computer :rolleyes:
Official system requirements
PC CONFIGURATION
OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3
PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
RAM: 2GB (4GB recommended)
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*
DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)
DVD-ROM DRIVE: 8X
SOUND CARD: DirectX 9.0c compatible
HARD DISK SPACE: 10GB
PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)
MULTIPLAY: Broadband connection with 128 kbps upstream or faster
Read some stuff about certain CAM ( complex aircraft management ) features of the sim. So for those who dont know what a Pilot tube heater or a gimbal ( or how and why to lock one and when not to )is, it might be worthwhile reading up on some aircraft familiaristation manuals ( or ATU Bluebook if you can get a hold of one )
I think this is great news, posted by Luthier at 1C Forum:
AI at any level checks the sky in segments, i.e scans the airspace. They also always take clouds and sun into the account.
Lower-level AI pilots have some periods when they don’t scan at all. They scan a smaller overall area of the airspace. They focus on each segment longer - i.e. if he looks at his 8 o’clock you can attack him head-on and he won’t spot you. Sun blots out a larger portion of the sky for them.
However the sun is not a 100% blind zone and there is a chance even the dumbest idiot will see you coming out of the sun, chances increasing the closer you are to his 12 o’clock high.
In the end, since you’re rarely aware of your opponent’s skill level, this results in a very realistic picture. You’re never sure whether he breaks and turns into you from 3 miles away, or if you can keep sneaking up on him for a no-deflection shot at 50 yards. Very frustrating when you end up holding your fire just a second too long, and he spots you and breaks away after sitting dead square in your sights.
Our engine model is insanely compelx. I dare say it’s the most complex engine model in any game of any genre by far. There’s multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you’ll ever see in any game in the next several years.
The systems we do model are crucial however. Watching the gauges and controlling mixture, prop pitch and radiator is essential. Our office is obviously filled with Il-2 online veterans, and for a while we could only play online with Complex Engine Management disabled completely. We could barely fly the Spitfire, and the 109 not at all. We fly with CEM on now, but we still to this day fly with Overheating disabled because damn it is hard!
Now all we need are Cray super PCs to implement the map-wide dynamic weather and introduce 100+ raids as the norm!
Yahoo!
One thought tho’ in that preview and in the vids we have seen - no audio. I have they have taken the time to get a smattering of UK regional accents, stiff upper lip, cockney Sgt pilots (and Scottish 602 voices)…?
Just read here that Steam will be used for “matchmaking”, which I assume must be joining online games.
Please note that the game will also use the Steam platform for services such as*matchmaking, anti-cheat etc… So you will need *a Steam account to play the game.