DCS Weekend news

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Last week we discussed the many aircraft projects that will be under development in 2019. Today, let’s look at some of the non-aircraft projects. As mentioned last week, we cannot promise that all of these will be released in 2019, but they will all be under focused development.

Ships

Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier.

Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier.

Combined Arms

No combat environment is complete without a good solid ground game, and we continue to improve on and add to your abilities to control ground forces either from a commander position or behind the controls of a single unit. As with 2018, we will continue to address issues and look at new features to improve Combined Arms, based on your feedback, throughout 2019. We will continue to add new content in the form of new units both to the core sim and the WWII Asset Pack, as well as exciting new missions and campaigns. We are currently at work on new CA-related effects like main gun fire, dust trail, localized damage, and smoke grenades, while also working on improved ground unit AI like line-of-sight issues, pathing, and more intuitive control.

Radio Communications

The biggest radio communications task are the aircraft carrier communications that includes CASE I, CASE II, and CASE III for departure, marshal, approach, and the Landing Signal Officer (LSO). Once this massive task is complete, we will move on to an overhaul of the airbase radio communications.

New Maps

With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year.

In parallel, we will be finishing up the Persian Gulf map with the addition of Liwa Airbase and Ras Al Khaimah airport; Al Ain Air War College; ruins near Shiraz, Kerman, and Bam; and fix remaining bugs. Once complete, it will be the largest DCS World map as measured from airfield to airfield.

Dynamic Campaign

While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.

DCS World Multiplayer

In the closing weeks of 2018, we made the Dedicated Server software available to a handful of trusted 3rd party online servers. Based on their feedback, we have been tuning and expanding the software to best suit customer needs.

One aspect of the Dedicated Server we are also exploring is the availability of free maps to Dedicated Server hosts.

In addition to this new Server software, the team has also been at work developing an integrated Voice Over IP (VOIP) system for DCS World which is based on the growing Web RTC standard. The first phase will allow users to use and create “rooms” and the second phase would integrate the VOIP into in-cockpit radio controls.

As mentioned in last week’s newsletter about Modern Air Combat (MAC), we also plan to include leader boards, rankings, and other online statistics for DCS World online players.

DCS World Foundation

In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.

DCS World Steam Edition to DCS World e-Shop Transfer

You can now transfer modules purchased on Steam to your DCS World e-Shop installation. Note that this only applies to Steam DLC that uses Steam protection, not StarForce keys. All DCS World DLCs released on Steam from 12th May 2017 can be transferred.

Here are some modules released on Steam after 12-May-2017:

  • DCS: M-2000C
  • DCS: NEVADA Test and Training Range map
  • DCS: Spitfire LF Mk.IX
  • DCS: AJS-37 Viggen
  • DCS: Normandy map
  • DCS: WW2 Assets pack
  • DCS: Su-33 for DCS World
  • DCS: AV-8B Night Attack V/STOL
  • DCS: F/A-18C Hornet
  • DCS: Persian Gulf map

Please see this link for complete directions

Given that Steam no longer accepts our 3rd party license keys, binding of keys purchased on the E- Shop cannot be transferred to the DCS World Steam Edition.

Hornet Missions of the Week

In our quest to bring more and more great, new content to the Hornet, we are now providing a Hornet Mission of the Week! The first two missions can be found here:

These missions will also be integrated into the Hornet Instant Action list of missions.

Sincerely,
The Eagle Dynamics Team

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DCS: Christen Eagle II by Magnitude 3 LLC Available for Download

Trailer video

Purchase from DCS e-shop

Fly the Christen Eagle II today! The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.

Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.

Although DCS World is a combat simulation as its focus, it is certainly not limited to only military aircraft. We are delighted to bring the Christen Eagle II and other civil aircraft into our simulation and expanding what DCS can offer.

DCS World Open Beta Update

Our first Open Beta since the holiday, this week’s update is a big one! Principle items include:

  • Launch of DCS: Christen Eagle II
  • Improved multiplayer experience when dealing with client-side packet loss
  • Corrected Windows MR cross-eyed image
  • F/A-18C Hornet changes: added AGM-88C HARM in Self-Protect mode, new missions, improved mini-stick response for Thrustmaster Warthog throttle, corrected VVI indication, corrected LEX vapors, adjusted ACM mode switching, completed DUD cue logic, and removed incorrect dual carriage for GBU-16
  • Numerous updates and fixes to the M-2000C, AV-8B NA, AJS-37 Viggen, MiG-21bis, C-101, Yak-52, UH-1H, and Mi-8MTV2
  • Updates to the L-39 Kursant, P-51D Blue Nose Bastards of Bodney, M-2000C Red Flag, A-10C Stone Shield, and Museum Relic campaigns

You can read the full changelog here.

Today, we plan to release a hotfix with additional improvements.

Sincerely,
The Eagle Dynamics Team

Ehm…mi sono già portato a casa il Christen Eagle…:joy::joy:

Fw190 A8 in WIP

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Magnitude DCS F4U CORSAIR in WIP

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DCS: C-101 Aviojet and DCS: Christen Eagle II Release Reviews Since the successful release of the Christen Eagle II and the C-101CC, some great reviews have been created that discuss these great modules!

DCS: Christen Eagle II Reviews:

Purchase from the E-Shop.

DCS: C-101 Reviews:

Purchase from the E-Shop

We plan to release both the Christen Eagle II and the C-101 into Steam in February 2019.

DCS World Update

Early this week we released two Open Beta updates that included items like:

  • Hornet: Laser-Maverick tracking range and laser code entry fixes
  • Corrected VR projection to both eyes
  • AIM-7 loft trajectory
  • Updates to the Christen Eagle II and C-101

You can see the complete change logs here & here.

Today we have moved the compilation of the past Open Betas into the Release version of DCS World. You can read the change log of this update here.

DCS: Fw 190 A-8/F-8 Shrike Update

Progress remains rapid on the Shrike with a release set for later this year. The Fw 190 A-8 will be an excellent counterpart to the Spitfire Mk.IX and provide a period-correct aircraft for the Normandy map. The F-8 version will provide the Luftwaffe a capable ground attack aircraft to match the upcoming P-47D and Mosquito.

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As you can see from the screenshots, a huge amount of detail is being put into this model that allows for spectacular battle damage results.

OV10 BRONCO!!! WIP

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DCS World Lunar New Year Sale

Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from here.

Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.

DCS World Open Beta Update

This weeks Open Beta update changelog can be found here.

Highlights include:

  • Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC
  • Updates to the C-101EB and C-101CC by AvioDev
  • Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection
  • Updates to several campaigns

The Enemy Within 3.0 Campaign by Baltic Dragon

This week Baltic Dragon’s latest A-10C campaign was released that can be purchased here.

The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.

Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice overs available throughout 21 missions.Compared to the original campaign, version 3.0 offers following great additions and changes:

  • 20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information
  • More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline
  • The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice overs (over 2100)
  • Additional documents and custom kneeboard pages are available for each sortie

DCS: F/A-18C Hornet Update

Our Hornet team continues their hard work on the cockpit systems, sensors and weapons of the F/A-18C. The current focus is on:

  • Target of Opportunity (TOO) and Pre-Briefed (PB) HARM modes. Once complete, we will start work on the Litening II targeting pod for the Hornet; the ATFLIR will come at a later point in early access. Note that US Marine Corps Hornet’s operate the Litening II pod. However, this is not a simple copy and paste from the A-10C Litening II pod; this is still a significant amount of work, but it will allow us to bring a Hornet TGP into the game faster than the ATFLIR
  • A huge amount of work is ongoing with the data link (D/L). This is probably the most complex system for the Hornet given the network sharing and new code that needs to be created. We are making good progress, and it will be a “game changer”. This will also address a new system of IFF in which locking an aircraft is no longer required to IFF interrogate it. The Hornet can operate on a D/L network and receive and correlate data from other Link-16 equipped aircraft (F/F) and surveillance aircraft like E-2 and E-3 AWACS (SURV)
  • In additional to cleaning up the DUD and fuze logic / pull-up cue and break X for HD bombs, progress has been quite rapid on JDAM and JSOW. Like D/L, this is also a rather complex task that will take time. Like HARM, these GPS-guided weapons have both TOO and pre-planned modes with many attack options
  • Work is ongoing on the Latent Track While Scan (LTWS) and Track While Scan (TWS) air-to-air radar modes. This will in turn tie into the D/L

We expect to see several of these items available this month.

New DCS World Features

Available now in the Open Beta and coming soon, are two new features for DCS World:

  • Wake Turbulence. Just like the wake behind a ship, an aircraft also produces a turbulence wake behind it, with the strongest forces coming off the wingtips as vortices. DCS World will now be modeling these as an option and will add a new level of realism and challenge when flying formations, aerial refueling, and air-to-air combat.
  • Battle Damage Assessment. Displayed along the left side of the screen when a target is damaged or destroyed by the player, these notifications appear. A red notification indicates a destroyed target and a yellow notification with a percentage indicates a damaged target. When in the cockpit, it can often be difficult to know if a target was hit and damaged. This optional feature is provided to remove that mystery.

DCS: MiG-19P Farmer Update

The MiG-19P was originally planned for a release in January, but after an extensive review of the MiG-19, we and RAZBAM have decided to postpone its release until a few items are resolved. These include some needed improvements to the flight model and documentation. It’s RAZBAM’s desire to release the MiG-19P in a finished state so it will need just a little more time in the oven to meet this expectation.

Sincerely,
The Eagle Dynamics Team

DCS World Release Version Update

This week we moved the current Open Beta version of DCS World to the Release (aka Stable) version. Highlights of this move include:

  • Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC
  • Updates to the C-101EB and C-101CC by AvioDev
  • Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection
  • Updates to several campaigns

You can read the complete change log here.

Next week we plan a new Open Beta with some new and exciting Hornet features!

DCS World Lunar New Year Sale

Epic Sales Video

Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from the E-Shop.

Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.

Mission Editor Templates

Creating accurate composition for unit groups like a Surface-to-Air Missile (SAM) battery can be a bit complex and timely for new Mission builders. We recently added many new SAM templates to the Mission Editor that includes systems for the United States, Russia, Iran, and others.

This allows you to simply select a country and the SAM system, and place an entire battery with one mouse click.

Centaur IV Tank for DCS: World War II Assets Pack

One of the next units to be added to the World War II assets pack will be the Centaur IV close support tank. Developed from the British Crusader tank, the Centaur possessed heavier armor and armament, along with higher speed and mobility. Its low profile and high speed made it particularly popular as a reconnaissance tank, although its vertical sided armor proved less effective than the thinner sloped armor of the Sheman. The name Centaur was given to the earliest A27 designs, powered by World War One-era Nuffield Liberty aero-engines. These proved badly underpowered.

During World War II Royal Marines fought for the first time in tanks. The tank was driven by a member of the Royal Artillery, but the guns were manned by the Royal Marines of the Armored Support Group. During the inter-war years and World War Two the Royal Marines developed much equipment for the purpose of amphibious warfare.

The Centaur IV was designed as a close support tank and armed with a 95 mm (3.74 in) howitzer (51 HE rounds in store). It was in service with the Royal Marines Armored Support Group and converted as “Hobart’s funnies” with wading gear to get them ashore. Engine inlets and gun covers prevented any flooding. 114 were produced and soldiered on from D-Day to V-Day. The armor thickness on the front of the turret was 2.5 inches (63.5 mm). On the side and rear of the turret it was 2 inches (50.8 mm) thick. The vertical armor on the upper hull was 2.5 inches (63.5 mm) thick.

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DCS: F-16C Update

As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.

Core systems of our F-16C include:

  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • AN/ALQ-131/184 ECM pods
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system

This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

Phase 1 Early Access Release:

  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets LAU-68 and LAU-131
  • Joint Helmet Mounted Cueing System (JHMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon

Phase 2 Product Sustainment:

  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • Sniper XR Advanced Targeting Pod
  • GBU-10, GBU-12, GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A, GBU-32, and GBU-38/B JDAM
  • AGM-154/A and /B JSOW
  • AGM-158/A JASSM
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • ALE-50 towed decoy

As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.

DCS: C-101 AvioJet by AvioDev Now on Steam

DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.

Features of DCS: C-101 include:

C-101EB and C-101CC:

  • Realistic flight model that represents the actual performance and flight mechanics of the aircraft at a professional level and with absolute accuracy
  • Highly detailed, six-degrees-of-freedom, clickable cockpit
  • Complete and accurate aircraft systems implementation (electrical, fuel, hydraulic, pressurization, oxygen, radio, navigation)
  • Complete circuit breaker simulation with correct failed systems behaviors
  • TARSYN gyro system replicated with exacting detail
  • Accurate flight director system
  • Custom air data simulation (airspeed/altimeter behaviors, etc.)
  • Pitot system icing implemented as well as many other specific features and effects
  • Multiplayer two-seater controls
  • Realistic implementation of all systems (radios, navigation, etc.) on both cockpits, including interaction between front and rear seats
  • Realistic GPU model

C-101EB:

  • Realistic smoke system

C-101CC:

  • Weapons system with air-to-air short-range IR missiles, gun pods, bombs, rockets and Sea Eagle anti-ship missile

DCS World Open Beta Update

Please find the complete change log for this week’s Open Beta update here.

Notable items in the update this week include:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment
  • Battle Damage Assessment (BDA) option is now server-side enforced
  • Adjusted Su-33 aircraft carrier takeoff weight
  • Corrected network play performance impact when no sound card is present
  • Added infantry to Abkhazia and South Ossetia
  • Added Cuba to country list
  • Kazakhstan MiG-29 skins added
  • Several crash circumstances fixed
  • M-2000C external model updated and wing vapors added
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis
  • Numerous improvements to the C-101
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pullup cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed
  • Spitfire canopy corrected
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map
  • Several campaigns have fixes and improvements

What’s changed in the Spit’s canopy?

DCS Spitfire IX

  • Cockpit. Corrected Pitot heat switch marking.
  • The glass material of canopy will not be detached from the canopy frame.

https://forums.eagle.ru/showthread.php?t=200724&page=5

don’t understand exactly what they did but it’s clearly a minor thing…

Thank you v.m.

The problem with the Spit have been that you see the hood reflections over your head even if the hood is open…

Yes but has it been solved?
I have the fear they have fixe something else…
i’ll check it tonight!

I haven’t had time to fly since the update, but I really hope that is what they meant.

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DCS: A-10C Warthog Update

In addition to the creation of new modules, maps, and campaigns, we are also quite busy updating older content. Because DCS World is such a long-lived product that is continually updated, some content will become, and look outdated as the technology advances. Two good examples of this are the very popular A-10C Warthog and Ka-50 Blackshark modules. These modules are receiving significant updates that include a complete re-build of the cockpit geometry and textures. These will take advantage of deferred shading, physical based rendering, and proper VR projection in regards it the A-10C.

In parallel, we also continue to update older AI units, the Su-34 Fullback being the most recent example. Over time, we will also update other older models like the C-17, Tu-95, and others. However, given the extreme detail put into each of these modules, it takes time. In today’s newsletter, we have a look at the new geometry that has been created for the A-10C cockpit.

DCS: P-51D Mustang Blue Nosed Bastards of Bodney Campaign for Steam Release

Now available on Steam

Become a member of the most famous fighter unit of the USAAF, take part in escorting large bomber formations, support the ground troops after D-day, or engage the Luftwaffe over the snowy hills of the Ardennes. The Blue Nosed Bastards of Bodney is a semi-historical campaign for the P-51D Mustang. It follows the 352nd Fighter Group from May 1944 through the Normandy landings until Operation Bodenplatte in January 1945. This campaign has a plethora of details and Easter eggs to make you feel like a young American flyboy in the Army Air Forces in 1944.

This campaign requires the following DLC:

  • DCS: P-51D Mustang
  • DCS: Normandy 1944 Map
  • DCS: World War II Assets Pack

Key Features:

  • 14 semi-historical missions focusing on the 352nd Fighter Group
  • A detailed background story, mission contexts, checklists and encounter reports
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics and checklists for each mission
  • Hundreds of specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack

DCS World Release Version Update

This week we moved the Open Beta version of DCS World to the Release (aka Stable version). Please find the complete change log for this week’s Release version update here.

Notable items in the update this week includes:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment
  • Battle Damage Assessment (BDA) option is now server-side enforced
  • Adjusted Su-33 aircraft carrier takeoff weight
  • Corrected network play performance impact when no sound card is present
  • Added infantry to Abkhazia and South Ossetia
  • Added Cuba to country list
  • Kazakhstan MiG-29 skins added
  • Several crash circumstances fixed
  • M-2000C external model updated and wing vapors added
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis
  • Numerous improvements to the C-101
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pull-up cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed
  • Spitfire canopy corrected
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map
  • Several campaigns have fixes and improvements
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Se c’è anche solo la metà dei B-17 che vedo nel video, lo acquisto fra cinque secondi…

DCS: MiG-19 Farmer by RAZBAM Simulations Ready for Takeoff!

Download now from DCS e-shop.

Trailer video

The MiG-19P will initially be available on Open Beta.

The MiG-19P Farmer was designed by the legendary Mikoyan Design Bureau in the Early 1950’s and was the Soviet Union’s first true supersonic interceptor that could exceed Mach 1 in level flight.

Designed to take on enemy fighters and bombers at any time of day or night and in any weather condition, the Farmer was equipped with the RP-5 lzumrud radar in the nose and armed with two NR-30 30mm cannons in the wing roots. The Farmer is also able to carry an array of ground attack weapons that include S-5M rockets and various general-purpose bombs. It is a lethal interceptor with conventional ground attack capabilities.

We are proud to bring you this exciting addition to DCS World. The Farmer is highly-optimized to work within DCS World and takes advantage of its unrivalled combat environment that only Eagle Dynamics can offer.

Key Features that the MiG-19 Farmer for DCS World by RAZBAM include:

  • The flight model provides realistic performance and flight characteristics. The flight model will see further refinements in coming weeks and months
  • Highly detailed 3D model and animations
  • Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls. Realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
  • High-resolution 3D model and cockpit textures, including specular and bump mapping as well as deferred shading and Physical Based Rendering (PBR)
  • NR-23 30mm Air-to-Air and Air-to-Ground cannons
  • Air-to-Air missiles
  • S-5M Rocket pods
  • Realistic afterburner
  • Numerous skins
  • Instant action, single, and a campaign
  • Interactive training lessons and videos

DCS Dedicated Server Release!

At long last the DCS World Dedicated Server is available to all! In our quest to greatly improve the DCS World online experience, this is a cornerstone element and will play a pivotal role as DCS World Online moves forward. The Dedicated Server is available to anyone that wishes to run one.

Features of the Dedicated Server include:

  • Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card
  • The CPU processor load is lower, so you can use a less-powerful CPUs or run more complicated missions instead
  • You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads
  • A Dedicated Server can be controlled remotely via WebGUI

Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts.

DCS: Combined Arms Frontlines Georgia Campaign Available on Steam

The Combined Arms: Frontlines Georgia campaign is the first all Combined Arms single player campaign. In this campaign you will experience many different aspects of Combined Arms combat in DCS World, from commanding many units over a number of different objectives to sitting in a tank and commanding a platoon of tanks from the driver’s seat.

Get it now from Steam.

Key Features:

  • 11 Story driven missions (with supplemental missions if you have a stumble along the way)
  • Command various ground units, from armor, to transport
  • Freedom to set up your air units load-outs before the mission starts
  • 35+ unique voice overs

With CA Frontlines, we hope you will learn and enjoy playing DCS: Combined Arms in ways you might not have ever thought about before.

DCS World Open Beta Update

The biggest items for the Open Beta this week include support of the MiG-19P, dedicated server, and some great, new Hornet features like data link, Situational Awareness Display, and TOO mode for the HARM anti-radiation missile.

Other items include:

  • Corrected orientation of child static object on parent unit
  • Adjusted logic for ground unit line of sight with objects and friendly units in the way
  • Corrected multiplayer spawn errors on the US aircraft carrier
  • Improved performance of some scripts
  • Fixes and updates to the RAZBAM AV-8B and M-2000C
  • Several fixes and updates to the AvioDev C-101
  • Improvements to the Fw 190 D-9 and Bf 109 K-4

You can read the complete change log here.

Sincerely,
The Eagle Dynamics Team

Corsair in progress

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