Silent Hunter III - Online setup

Bit of info if anyone wants to try SHIII online.

If you have a router, port forwarding must be setup for ports 17997 to 18003 TCP and UDP.

I’m not sure if you’ve any mods loaded, it seems that all parties have to be the same, Splash managed to connect my PC hosted game but crapped out as he initially had a different mod setup. Probably needs more investigation. :slight_smile:

To setup multiplayer is quite easy, fire up the game, click multiplayer -> Create game, choose all the setups and wait for people to join. The mission generation seems a bit like NGEN and normally drops you a nice distance from a convoy.

Interesting that I had a ping of 18ms :eek: which beats anything I’ve ever had in IL2.

Looks worthy for a Friday night after a few shandies as everything happens a lot slower. :slight_smile:

Yep, once we got the different patches/Mods sorted out it was a breeze.
It was really good looking through my periscope seeing the escorts dropping depth charges on Keets. :slight_smile:
Then minutes later seeing an escort coming out of the mist dead ahead whilst I was on the surface looking from the bridge.
What was even funnier was hearing Keets laughing as he heard the alarm of me crash diving. (Sound from Das Boot) You had to be there for the full effect. :smiley:

In general it’s in slow time, but still sweaty palm stuff and good after a few beers.

Splash :banana:

It was really good looking through my periscope seeing the escorts dropping depth charges on Keets

lol he’s a hard man :slight_smile:

Nice one Keets sounds fun, thanks for the info

Port forwarding is a Transfer isn’t it? No I’m still trying to leave port without bumping into the furniture can you pick me up by Walrus? Home James :slight_smile:

Ming

Started my training and have been attacking the 5 ships, man, the most i’ve got so far is 3 using all he torps, they just keep bouncing off the hulls half the time. Got any tips or is that just “how it as”???

If you are using Impact fuses (sounds like you are), the detonator is on the very front of the torpedo and must hit the side of the ship. If you set them too deep, (torp depth - TDC), then they will skim off the curve of the targets hull.

Check the targets draft in the ship recognition manual and set it one or two metres less. e.g draft 6.9m, set torp depth to 4.9m. This is because impact fuses need to strike the flat of the ship.

For magnetic fuses, these must pass under the hull of the ship. Set them one or two metres deeper than the draft. e.g draft 6.9m, set torp depth to 8.9/9 metres.

Later on, you’ll encounter rough seas. When its like this, you have to set your torp depths deeper as they porpoise out of the water. This causes them to explode prematurely. Magnetic fuses there.

I recommend you download the 9th Flottilla mod (check www.subsim.com for mods) and the World mod. These two correct some errors in game - unescorted convoys in campaigns. And probably the best part “Das Boot” sound effects. Nothing beats the 1st Officer shouting “AAAALAAAAAAARM” followed by the incredible amount of noise as your U-boat crash dives. Makes me laugh everytime, particularly when it was Splash getting a pounding last Friday. :slight_smile:

Make sure you backup your data file before installing any mods so you can patch your installation. I’ve not done this as I didn’t realise and will have to re-install at some point.

Couple of other tips, change the key settings for firing torpedoes from Enter to CNTRL-Enter and crash dive to CNTRL-E. This prevents you from firing your aft torpedo whilst docked at Willhelmshaven and then smashing your sub into the seabed. :slight_smile:

Cheers Keets, still on auto for the targeting system right now…I’ve got a long way to go I know :slight_smile: haven’t opened up the pdf yet :wink:

Checked out the links for those mods suggested and it looks like I would have to pay a memebership fee to get access to them, is that what u had to do?

No mate. Go here: SubSim SHIII Mods and downloads

Though they have some restriction at the minute due to capacity problems:

The increased forum traffic generated by the popularity of SH3 and the growing collection of downloads brought the server to capacity earlier this week. The datacenter is staging an additional server to host the downloads and we expect that to be online shortly. Once it is running, Downloads will resume normally. Thanks for your patience.

I’ll send you the “world mod 1.72” as its small enough. I’ll try and dig out the 9th Flotilla mod link as well.

I advise you to get out of using autotargetting and get up the difficulty levels ASAP, you’ll get into bad habits… (think how flying with unlimited ammo - doesn’t improve your shooting). You’ll also learn to get in front of targets and set up a nice positions to get better firing solutions.

The update for the World Mod is out (Version 2.0) :slight_smile:

Go here to download:

Here’s the 9th Flotilla Mod page as well. This is 112Mb, but is worth downloading as it includes a fair few of the others.

Lost my boat last night after 33 patrols, on my way to the carribian. What I thought was 2 unescorted freighters turned out to be a heavily escorted
convoy. I was on surface moonless night. Got hit by several shells, knocked out the engines, killed all crew aft of the conning tower. :frowning:
And it was such a great crew

Well I guess it´s back to 1939 and a IIa. I´ll be more than happy to join your little wolfpack. :ani_beer:

I get better results if I use 1-1,5m max under the keel. If you set it too deep then the torpedo might just pass under the ship without detonating - esp. if the sea is a little rough or if the ship sits high on the water (not sure, but it looks like this is modelled).
For impact fuses, a depth of 3-4m works well on small freighters (at this depth the hull presents a good profile).

Re: mods

  • be sure to get these: (indispensible for manual plotting)
    [ul]
    [li]Navigation map course solver by Captain America
    [/li][li]360 Degree Bearing Plotter for Navigation Map by Jase
    [/li][li]MapTools v1.3 by Jiim
    [/li][/ul]
  • The 9te Flotille mod is good, but includes a few things that you may not like (I didn’t like some sounds, e.g.). Best thing is to install it into a separate folder and copy manually.
  • SHWorld is a must have! (version 2.0 out now)
  • Sale999’s sound mods: subtle changes but a real improvement

Finally, may I suggest http://users.pandora.be/johan_eaf274/downloads/CrewCheers_DE.zip, which adds German crew cheers if you use German dialogue in the game :slight_smile:

Keets on the the World mod link I got -

You don’t have permission to access the requested object. It is either read-protected or not readable by the server.

Second looks ok

Many thanks for the tips

Johan,

Thanks also for the tips, may I ask where did you get -

  • MapTools v1.3 by Jiim
  • SHWorld is a must have! (version 2.0 out now)
  • Sale999’s sound mods: subtle changes but a real improvement

I couldn’t see them at Subsim.com

Swoop, SHWorld is the world mod I linked above. Its not big, I’ll email it to you this evening.

They will all be on Subsim, but they have a b/w problem at the moment.

Nav Map Tools by Jiim http://dod.xrea.jp/_silent/sh.htm

Sale999 SoundMods:
See this thread at Subsim http://www.subsim.com/phpBB/viewtopic.php?t=33503
DL site rather crappy, but here they are…

Thanks Johan, very kind of you for digging those links out :slight_smile: Yesterday I had a quick go and installed the Alarm file. Do I have set my language to German for this to work, because I ordered a crash dive, but I didn’t hear the Das boot type style shouts, am I missing something here?

Keets did you have a chance to send that file on mate? Nothing here at EAF19_Swoop@hotmail.com, never got your TS file stuff either.

Not yet Swoop, was working late last night :frowning:

If you stick the 9th Flotilla mod in, you’ll get the sound effects as part of that. Its a combination of mods, which include map tools etc as well as sound files.

I’ll stick the world 2.0 mod up on my webspace and post a link in the briefing room.

I’ve German language set, “Jawohl, Herr Kaluen” after everything the Mrs says is driving her mad. :smiley:

The Alaaarm sound I linked to is not from Das Boot. It’s just a livened up version of the original SH3 file. Same for the other sounds.

When you have the 9te flotille mod, you could also use Beery’s Real U Boat mod at http://www.beerymod.com

As usual, it’s better to extract all mods to a temporary folder, check what things you like, and then install those files.