Shaders mod for better VR performance (experimental)

a mod that I found maybe can be useful to somebody

  • Simplified canopy glass shader*
  • “Emulation” for the OpenVR hidden area mesh (not rendering area which you cannot see)**
  • MSAA is applied only on the middle area of view in VR***
  • Disabled histogram calculation
  • Disabled bloom
  • Simple tonemapping (doesn’t do much of anything, you may need to adjust gamma more often)
  • Disabled blur compute shaders
  • Removed resolveDepth shaders
  • Removed some refractions shader (not sure what it did)
  • Simplified grass rendering
  • Disabled atmosphere for things close to camera
  • Removed one GBuffer entirely for bandwidth savings (AO and emissivity are packed in same channel, cannot exist together)
  • Slight mip bias adjustment for text rendering (sharper text)
  • Reduced shadow PCF maximum sample count from 32 to 10
  • Disabled color grading
  • Sun flare hidden (it no longer worked right, possibly due to removal of resolveDepth)

https://forums.eagle.ru/showthread.php?t=215373

1 Like

Tried it! (after reading all 63 thread pages…)
it works well!

JUST READ WELL THE README
and edit the mask value in the file (see the link below for more info)

i hadn’t a FPS gain (think my fps are CPU capped)
but was able to rise graphic settings without FPS penalty!

check here for alternative installation instructions!

TO PLAY ONLINE in servers requiring integrity check
you have to overwrite the modded files with this orginal ones

bazar/shaders/deferred/decoder.hlsl
bazar/shaders/deferred/gbuffer.hlsl
bazar/shaders/deferred/atmosphere.hlsl
bazar/shaders/deferred/shadows.hlsl
bazar/shaders/materialfactory/ils151.hlsl
bazar/shaders/model/functions/glass.hlsl

report says you loose just some of the mod benefits…

Source
https://forums.eagle.ru/showpost.php?p=3614607&postcount=421

tried online in server with integrity check and by swapping those files it works!