SAMSUNG ODISSEY + Settaggi

Installazione:

scaricare windows mixed reality portal

(serve un account microsoft per accedere allo store)

Scaricare steamVR
Steam
-> SteamVR
-> Mixed Reality for SteamVR
–> Opt-in to Beta motion reprojection is available in stable since mid August 2018, and also default on now
–> (optional)Enable motion reprojection indicator if you plan on trying out different settings to find the right beauty/performance balance ( this is what indicator does: https://steamcommunity.com/games/719950/announcements/detail/1651009712418836563 )
–> (optional) In settings/video set “Application Resolution” to 100 (per impostare il supersampling nelle singole app - o impostare il supersampling qui es 150 o 200 e lasciarlo normale nelle app)

For playing Oculus games (example: Dirt Rally)

Install Oculus Home
Install Revive LATEST unless changelog says no odyssey support
In Steam game properties, disable use desktop theater mode
In Revive system tray right click, choose patch and then go to steam/steamapps/common/dirtrally/drt.exe or something and press open

Premessa
ho una scheda grafica molto potente rtx2070 (dovrebbe girare come una 1080)
e un processore vecchio I7 2600k @4,3ghz
per cui la CPU fa da collo di bottiglia è ho meno fps di chi ha cpu performanti.

io imposto (credo sia) il supersampling da STEAM VR
In settings video a 200 (e nelle app non lo tocco)

qualcuno ha avuto benefici cambiando il valore di un file ( a me non ha fatto differenza)

Step 1. Change your WMR Steam Driver default.vrsettings file to have a renderTargetScale value of 2.0. Here’s the location of my file, and using notepad is fine:

E:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings

```
{
    "driver_Holographic" : {
        "renderTargetScale" : 2.0
    },
```

di default è 1.0

In WINDOWS MIXED REALITY si può impostare il refresh a 60 o 90
a me a 60 dava fastidio per cui lo lascio a 90. (tanti dicono di avere più fps a 60)

per DCS uso questi settaggi

per DCS esiste uno SHADER MOD pensato per far il rendering solo per l’ovale visibile con il VR ed eliminando gli effetti tutto intorno. Io non ho avuto benefici di FPS ma a pari FPS ho potuto alzare i dettagli grafici.
VA a sostituire diversi files del gioco originale! per cui va usato con molta cura leggendo attentamente il readme e facnedo prima un backup dei file che sostituisce.
INFO qua

https://forums.eagle.ru/showthread.php?t=215373

e qua

PER GIOCARE ONLINE BISOGNA RIMETTERE QUESTI FILE ORIGINALI DOPO AVER MESSO IL MOD
bazar/shaders/deferred/decoder.hlsl
bazar/shaders/deferred/gbuffer.hlsl
bazar/shaders/deferred/atmosphere.hlsl
bazar/shaders/deferred/shadows.hlsl
bazar/shaders/materialfactory/ils151.hlsl
bazar/shaders/model/functions/glass.hlsl

Su Box non ho particolari problemi!
ho messo tutto su ulta è ho 45fps (gli stessi che ho se uso dettagli grafici bassi)

cambiare i setting di MOTION REPROJECTION

Enabling motion reprojection for SteamVR Apps

Windows Mixed Reality for SteamVR has an experimental motion reprojection feature to make 90 FPS reprojection more smooth.

When motion reprojection is enabled, all Steam VR games will render nominally at ½ frame rate (45 fps instead of 90 FPS) while Windows Mixed Reality for SteamVR uses motion vectors generated by the GPU to extrapolate the next frame. For SteamVR games that reliably hit 60 FPS+ on a given PC, this should result in a solid 90 FPS experience with occasional artifacts while maintaining a comfortable experience.

When motionReprojectionMode is set to “auto”, motion reprojection will turn on automatically when a game is rendering too slowly to maintain 90 FPS. When a game begins to maintain 90 FPS or starts rendering at less than 45 FPS, motion reprojection will turn off. Asynchronous rotational reprojection is enabled at all times.

Expected Visual Artifacts

  1. When using a application resolution greater than 150% you may experience blurring. When using motion reprojection we recommend using a value less than 150%
  2. Sharp contrast edges or text, especially on in-game HUDs or menus, may look temporarily warped or distorted due to disocclusion
  3. SteamVR Home and many other games that do not reliably hit 50-60 FPS on your PC will continue to have a poor experience with this mode
  4. Some games have been reported to run at 50% speed or with increased latency (lag). Please report these games through the Windows Feedback Hub instructions below.

Initially we have experimental support for recent generation NVidia GPUs. We are continuing to iterate on and improve our motion reprojection support on additional GPUs, and we’re eager to hear your feedback.

Supported GPUs: NVidia GeForce GTX 1060/1070/1080+ with Windows Mixed Reality compatible Graphics Drivers

You can opt-in to this mode by updating the MixedRealityVRDriver\resources\settings\default.vrsettings file in the MixedRealityVRDriver install folder.

  1. Make sure you have opted into the Windows Mixed Reality for SteamVR Beta using the instructions above.
  2. Close SteamVR if it is running
  3. Edit “C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings”
  • Path will be different if Windows Mixed Reality for SteamVR was installed to a different library
  1. Add this line just below “driver_Holographic_Experimental” as shown in the example below “motionReprojectionMode” : “auto”,
  2. Restart SteamVR with Windows Mixed Reality

Motion Reprojection Indicator motionReprojectionIndicatorEnabled is a new setting in the configuration file to help diagnose issues with the experimental automatic motion reprojection feature. When set to true, you will see an indicator in the top-left of your headset display during automatic motion reprojection. The color and position of this indicator corresponds to the current motion reprojection mode - see the diagram below for examples.

mvLSR Indicator

Example 1: Enabling automatic motion reprojection

 "driver_Holographic_Experimental" : {
        "motionReprojectionMode" : "auto", 
        
        // motionReprojectionIndicatorEnabled is a new setting in the configuration file to help diagnose issues with the experimental automatic motion reprojection feature. When set to true, you will see an indicator in the headset that corresponds to the current motion reprojection mode:
       // green = off because application can render at full framerate
       // light blue = on because application is cpu bound
       // dark blue = on because application is gpu bound
       // red = off because application running at less than half framerate, reduce super sampling if enabled
       // Uncomment the next line to enable the motion reprojection indicator
       
       // "motionReprojectionIndicatorEnabled" : true,
        
       // Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
       // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
       "thumbstickControlsEnabled" : false,
       "thumbstickControlsReversed" : false,
       "thumbstickTurnSmooth" : false,
       "thumbstickDeadzone" : 0.25        
   }

Example 2: Enabling motion reprojection at all times

 "driver_Holographic_Experimental" : {
        "motionReprojectionMode" : "motionvector",      
        
       // Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
       // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
       "thumbstickControlsEnabled" : false,
       "thumbstickControlsReversed" : false,
       "thumbstickTurnSmooth" : false,
       "thumbstickDeadzone" : 0.25        
   }

Example 3: Disabling motion reprojection

  "driver_Holographic_Experimental" : {
        // "motionReprojectionMode" : "auto", 
        
        // Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
        // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
        "thumbstickControlsEnabled" : false,
        "thumbstickControlsReversed" : false,
        "thumbstickTurnSmooth" : false,
        "thumbstickDeadzone" : 0.25
    }

Sharing feedback on SteamVR