Red Orchestra - First Impressions

OK, as promised I’ll try to review some of my first impressions of Red Orchestra. I never saw the beta, so this is all on the basis of about 2 hours offline practice and 4 hours online play.

Installation & Characteristics

Crap, as described elsewhere. A box version is promised. However, once I got it installed it then launches and runs fine. I have been using 1152x864, fairly high graphic settings, and 32 player online is silky smooth. Some graphics anomalies if you select “roaming” view and look at the map from a birds eye view, but no issues in game.

Cheating is heavily deprecated and handled by the VAC (Valve Anti Cheat) system, which is good news. The game is specifically designed for modders and includes an editor, so expect every variant and flavour very soon.

Eyes & Ears

You want eye candy? Forget it. The graphics TBH are one or two years behind the times. They aren’t ugly, I personally find them quite acceptable. In fact, some of the maps are really quite atmospheric with the weather, lighting and ravages of war nicely modelled. But if someone says they got RO for the state of the art graphics then call them Pinocchio.

Specular shading and 3D particle modelling are complex issues. Recording “BANG” and saving it as a .wav file, on the other hand, is easy, so I think the developers have less excuse for the lack of noise in the game. It’s too quiet, as they used to say in the Westerns. On one particulalry quiet map, every time I fired my rifle I expected a load of Germans to jump up, finger on lips, and go “ssshhhhhh”. CoD2 got it about right with sound, RO hasn’t.

A side note about the visuals: allowing gore means that severe violence to your enemy’s body will actually reduce it to a pile of blood soaked offal. I feel that I should disapprove of this, but rather worryingly I don’t. Then again, I rather enjoyed “Severance” where you could chop off your opponents arm, pick it up and beat him to death with it. More sensitive human beings, or those with children, may wish to consider the gore setting.

Gameplay

If you have played any first person shooter you can pretty much guess the control keys. The default move speed can be increased to a “sprint” or reduced to a “walk”. Now, this isn’t CoD2. It’s more considered, more even paced. So the “walk” setting is like a tortoise on a zimmer frame. Forget it. Assign the key to something else, use default and sprint.

For some reason they have included a “jump” key. I always moan about this, there is no need for a “jump” key, all you need is a “climb” key that only works at climbable objects. Still, not a problem because sprinting and jumping will shag you out almost immediately, so it’s bad luck for the bunny hoppers and whirling Dervish warriors. They are going to have to learn to do it army style.

In the same way, there is no single key for rapid fire grenade spamming. You have to change to grenade, throw, change back to primary weapon. You can cook your grenades, but the one I tried must have had a duff fuse - pin out, release, count to BANG now where did my hand go?

The rest is what you would expect. The maps are big enough to make your enemy a grey dot in the distance. Last night at least most of the kills I saw were friendly fire. Mind you, it was school out time in America, and with questions like “Hey, whose are those YELLOW tanks” perhaps it wasn’t surprising. (By the way, a few seconds later the genius asking the above question had the fuse cap of an 88mm high explosive up his nose, so an explanation of Wehrmacht camouflage was considered superfluous).

The vehicles, apparently, were added at a late date, and frankly it shows. Controls are limited to forward - back - left - right. No gears or anything. Damage modelling is simplistic. And the wheeled vehicles are very top heavy - you either corner gently or end up going arse over tit. Still, I have to say I like them. The tanks look and feel right, they are very claustrophobic unless you stick your head out. And they have to be driven with care. I got one stuck in a shell hole, and another one I drove out onto a frozen river. It didn’t float. The most important thing about tanks is to get a driver who realises the diference between a T34 and a M1A1 Abrams. I had a couple of American drivers, bless 'em, doing 30kph through shell holes, yelling “Hey Pee, fire the gun man! Why aren’t you firing the gun man?”

There’s another vital fact to remember when driving a tank, apart from the fact that you should be spending most of your time NOT driving around.The landscape and objects are not destructible. For example, when I saw a German behind a flimsy wooden fence, my obvious reaction was to run him over. No such luck. The wooden fence brought my T34 to a dead stop, Fritz produced a panzerfaust and it was whoosh-bang-goodnight Vienna. All modelled objects need to be avoided - as do deep holes, steep slopes, tank obstacles and so on. Some rivers, however, can be waded, which is useful.

Some tanks allow a third crew member, this simply mans the hull machine gun. It’s a good job for the lazy or tired soldier, you get boxloads of ammo and you just brass up everything in sight.

Now, you really do need to crew your tanks and work as a team. You cannot choose your position, and you cannot change your position. First into the tank is driver. Next one in takes commander / gunner. Third one to join is hull mg. So, if you jump in a tank and drive off on your own, you cannot then stop and move to the gun position. And on the subject of teamwork, tanks do not rule the battlefield. This isn’t Kursk or North Africa. You will be in towns, villages, broken landscape, and Panzerfausts are two a penny. So you need to operate your tanks and infantry together, each supporting the other. This is one game where organised squads are going to have a big, big advantage.

That’s enough for now. As you can no doubt tell, I am impressed, it works well and has real possibilities. If I have a criticism - totally unfair of course - it is that the 32 player limit is too few. Once you have crewed your tanks and armoured cars, added your infantry squads, 16 players per side is just not enough. That’s a limitation of all online games of course, but it may mean that the devoted realism fans will favour the infantry only maps.

Nice review PeeWee and too many laughs to mention :slight_smile:

On one particulalry quiet map, every time I fired my rifle I expected a load of Germans to jump up, finger on lips, and go “ssshhhhhh”

lmao ok just the one then :slight_smile:

Maybe it was the calm before the storm I’ve heard about that tell me were you near the main battle at the time.

Hint: Moscow lies to the east, march towards the sound of gunfire :slight_smile:

I’ve sent you a PM btw about what those yellow tanks are. More orange really. Are they Dutch tankers. Don’t mention this to anyone.

Severance now you’re talking. Played the demo to death. AI swordsmen opponents to die for. By. :slight_smile:

Ooh-ooh American Civil War mod maybe. The OFP one was a sad case :slight_smile:

X

[witnessed by Colonel James Bowie this day March 6th 1836]

‘Beaver-Baiter’ Mington O’Hara III of the Redlegs
The Slovenly Cross Beef Manufacturing Facility
San Antonio
Texas

“Colonel do you hear something?”

“Nope just that Tijuana brass band tell them to pack it in would you”

Just to prove that the EGF were represented, and that I managed to sneak into the lead at one point

Within 10 minutes, JR had twonked half the German army and built up an impressive 50 to 40 lead over me. Good fun, and looking forward to getting a whole EGF platoon in action.

Nice PeeGee

I know there’s classes in there, no medics drat - is there promotions/stats and a career or is online one-off battles? Do the maps rotate? Just to keep me going until I get home you understand lol

Ming

The game is highly moddable, so there will soon be a lot of different elements depending which server you play on. However, in general…

Some servers have all roles available freely. In others they are limited, whether by experience or whatnot, I am not sure.

Maps rotate on a voting basis, you can vote for any of the maps available on that server, majority wins. On some the votes accumulate - you get an extra vote each time you don’t get the map you want.

When you get home, set your machine up as a server and tick the advanced options boxes - that way you will see all the various options and parameters that the server admin can set.

Thanks PeeGee

set your machine up as a server

Nice one I thought it was dedicated servers only- ah that’s why only 32 players maybe yes 64 players in (BF2) is fairly amazing. But the other 63 people are queuing for the (jet) planes of course, which I spit on obviously :slight_smile:

Ming

You can run a pukka dedicated server, or you can just set up your own box as a listening server - useful for squad practice, or just experimenting.

You cannot choose your position, and you cannot change your position.

A correction and explanation regarding the above for tanks. You can change your position, the default keys are 1 for driver, 2 for gunner / commander, 3 for hull mg. So you can single crew a tank.

Now, the explanation. The key bindings do not warn you if you try to change a key already assigned. Even more fun, not all the key bindings are visible in game.

So, if like me, you assign your number keys to something else, you won’t realise but you will have overwritten your vehicle crew position commands and won’t be able to change them back (unless you restore all defaults).

I’ve had a hunt around and eventually found the solution - you can edit all the key bindings in this file (where C is your drive letter and [yourname] is your in-game user name)…

C:\Program Files\Steam\SteamApps[yourname]\Red Orchestra\system\User.ini

Some very nice maps in this game, my favourite has to be the one with the trench system in the fields.