currently working on his PWCG to work with BoS…should make a difference to fly missions now
Cheers Puff, hadn’t heard of the chap, but have now.
What is it?? Can you explain better???
Certainly, Pat Wilson’s Campaign Generator {PWCG} allows to make missions etc for single player and mutliplayer, that will carry the stats and results on to the next mission in the campaign…currently used in RoF and is the best out there. This will give you an idea of what to expect
That’s great to hear Puff!
Posted yesterday by Pat on the Sim HQ forums;
Hi all,
I wanted to take a moment to talk about PWCG for BoS. I have been working on this for a couple of months now. It is finally in a state where I am debugging mission generation, ths the recent questions. It will take a bit longer to get done. Expect something around November.
RoF PWCG users will be right at home. There is a great deal of similarity in mission profile between WWI and WWII on the eastern front, which was almost purely a tactical air war. This allowed me to reuse most of RoF PWCG mission generation code.
PWCG for BoS will, by necessity, be a bit different. The biggest, obvious difference is that BoS is a series of battles and not a continuous war. PWCG will initially support only the Battle of Stalingrad from August 1942 to February 1943. Initially, it will always be winter. Hooks are in place to add more battles and maps as they become available. If/when summer and fall come to Stalingrad that too will be supported.
In the future, when there is more than one battle available, pilots will start a career at a point of their choosing within the scope of available battles. When a battle ends the pilot will move to the next battle. Using the current plans as an example, a pilot will be able to start in Moscow, fight that battle, and then move to Stalingrad. He will not be able to start in Stalingrad and then go back in time to Moscow. If it ever comes to pass that two battles overlap PWCG will allow transfers between them.
Missions will include fighter, dive bomber, attack plane, and level bomber. Fighters will fly intercept, patrol, scramble, escort and possibly attack missions. Dive bombers and attack aircraft will be limited to that role. Level bombers will get primarily bombing missions but may also get recon.
Some items - WWIisms - have been removed. No artillery spot or balloon missions. Recon takes a back seat to bombing. Night missions will not be supported in the initial release. The ability to play as an observer has been removed, so you will always be the pilot. Depending on demand some of these features may be added back in, but for the initial release they have to be left on the cutting room floor.
Historical aces are not there yet. All of the code to support them is there but I just don’t have the time to do the data entry. If somebody out there is willing to do it I will add it.
Read more: http://simhq.com/for...6#ixzz3luBJrqtH
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Sounds great and with the online and offline campaign being worked on and 3rd party map makers just goes to show this sim is really developing. I even saw a thread about 100 player servers being tested by the devs the other day