There must be a bug or something … I set my sliders up independant of any advice and can’t believe every number would be the same.
Maybe the update reset them
Hmm, maybe I need to check what settings I used to have, if I can find an old ini that haven’t been messed with by 1946… Though I’m pretty satisfied with the present setting.
Checked, same settings in a ini last modified in 2004-11-26.
No, if you look in conf.ini, there are twelve numbers per axis; in the Il-2 UI input setup screen, there are 10 numbers defining the response curve. I think the first and last numbers in the conf.ini series are for filtering or whatnot. Just look at the middle 10.
Mine are:
1X=0 25 28 32 37 44 52 62 73 86 100 0
1Y=0 43 45 48 52 57 64 71 79 89 100 0
I think. Or possibly Oleg’s numbers (there are lines beginning X and Y which have them, but I think those are for the pedals). But I’m using a yoke, not a joystick, and the two are probably quite different!
Just not happy with it, aircraft that I should be able to out turn and have out turned pre-1946 I sometimes struggle with now.
Thats an interesting observation about the first and last digits though, I must confess I had not noticed before, so in game my smallest input has been 3 and my greatest 93, so I have been missing out on some very important small moves and ultimately I have not been getting full control surface deflection at what I thought was maximum input.
The first “0” and the “0” on the end, pertains to the deadzone and filtering options (can’t remember which one it is) that you can see when you setup your axis in IL2.
my smallest input has been 3 and my greatest 93
Each number represents 10% of your stick movement.
e.g looking at your setup:
at 10% of stick movement you have a maximum of 3% of in game deflection of control surface. (Nepe has 55%, so his setup would be more sensitive at lower stick inputs)
All the way up to 100% stick movement you have 100% of in game deflection of control surface.
Your stick settings will only affect the sensitvity of your joystick not your ability to out turn any particular aircraft. Don’t forget that 1946 introduced a more complex and updated FM, that may well be the reason that we can now no longer out turn pre '46 aircraft
However Classic on the other hand has a totally fecked up set up
The top setting of 93 is a concern as is the “100” at the end. Which means he has either a massive deadzone of an incredible movement filter which will make his aircraft respond like a spoon in a tin of treacle.
Now this looks very daunting at first, but don’t be disheartened. Each line corresponds to one controller axis and six of the first seven lines don’t even apply unless you’re flying an early patch version (pre v1.04) of the original IL2 Sturmovik game.
The line FF=0 is the Force Feedback toggle. If you’re using a force feedback joystick and have forces switched on it will be set FF=1.
The lines we’re interested in start with the line beginning “1X=…”. The lines beginning 1X, 1Y, 1RX, 1RZ, 1U, 1V & 1Z correspond to the Windows ID#1 controller (there may be more or less in your file, depending on the number of axes present on your controllers). The lines corresponding to the ID#2 controller begin 1X1, 1Y1, 1RX1, 1RZ1 etc. If you have more controllers plugged in you will also have 1X2, 1Y2, 1RX2, 1RZ2 etc for Windows ID#3 and so forth. Though the author has never tested, it is believed that the IL2 series supports up to four controllers.
After the axis designation tag at the start of each line there are twelve numbers. The numbers correspond to the slider control in the Hardware Setup / Input screen in the game, though that screen only has sliders for the controller showing in Windows as ID#1.
The first number in each line corresponds to the deadband setting for that axis, the last number is the filtering setting and the ten numbers in between correspond to the ten sensitivity sliders found in the game’s joystick setup screen. In order to set up your primary flight controller with the same sensitivity as you had before installing your second controller, you’ll need to identify which line correspond to the axes of your second controller. When you assigned axes in the game controls screen you made notes of the axis designations. If you didn’t, start the game now and write them down. The designations used there usually correspond as shown in the following table: