IN PURSUIT: A Pilot’s Guide to Online Air Combat

IN PURSUIT: A Pilot’s Guide to Online Air Combat
JOHAN KYLANDER

When engaged in a turning contest, be it nose-to-tail or nose-to-nose or a vertical fight, popular belief has it that energy is not a factor, that only angles matter. Nothing could be farther from the truth. Energy is ever important.

Too much energy!
When considering a fight, we generally assume the opposing pilots to manoeuvre close to each other and seek the shortest possible route to each other’s six o’clock. However, there are all kinds of situations out there and not all of them favours the fighter with an overhead of energy. Being on the receiving end can actually be an advantage under certain circumstances, particularly the one most dreaded by the average pilot: the high six o’clock attack

You can download a .pdf version here:
http://web.comhem.se/~u85627360/

The book does have a few too many acronyms: MMORPG (Massively Multiplayer Online Role Playing Game); WWIIOL (World War II Online), but WTH, it’s free. (Sorry, not from the book, "What the he**)

Thanks to Bearcat for the heads up on this

This PDF file have been also added to www.eaf51.org download (private area).

Very impressive… looks like it is worth printing :slight_smile: - Thank You !

Cheers Painter.

On the first quick scan, this looks like a good read. Both informative, and written with some humour.

What do you do if you are thrice disadvantaged? You cannot run. You cannot roll your way out of Dodge. And you cannot outturn your assailant. The only thing you have going for you is a slightly more levelled field in the slow fight, as your disadvantages aren’t quite as marked then. Your choices are extremely limited: other than knocking down a couple of stiff ones in the airdrome bar

Yep, I’ll be printing this out for perusal later :slight_smile:

Thx Painter :slight_smile: