http://forum.1cpublishing.eu/showthread.php?t=28663
Dear IL-2 fans,
As with our previous patch, we are releasing the Guide for 4.11m in advance, so you may get familiar with the upcoming features we have been working on for the last year. We are planning to release the patch within this holiday season.
For now we wish you all Merry Christmas!
4.11 Guide (pre-release version):
http://www.megaupload.com/?d=N1JF5RZX
Main Features
• 6DoF support with over 100 fixed cockpits
• AI improvements
• Improved radiator & overheat modeling
• Difficulty option changes
• Bomb fuzes
• Stationary plane spawning
• Reworked bomb damage
• Control surface & pilot’s head positions transferred over network
• Mouse wheel zoom
• Bombing commands
• Additional waypoint parametersNew Flyable Planes
• PE-8
• TB-7 M40
• IL-4
• Fw 190 A-4 1.42 ATA
• Mosquito XVIII “Tse-Tse”New AI Planes
• TBD-1
• Hs 123
• IK-3
• Cant Z 506B
• Ki-45 Kai Hei
• Ki-45 Kai TeiNew ground units
• Autoblindo AB 41
• Carro Armato L6-40
• Carro Armato 13-40
• Semovente 47-32
• Semovente 75-18-40
• Crusader III
• Several new groups and companies based on existing tanks & vehiclesOther small Changes & Improvements
• Smart axis
• Improved parasite drag for external weapons & fuel tanks
• Alternative default skins (country/date/regiment specific)
• Additional icon options
• New FMB features (show spawn points & recent files)
• Track recording indicator
• Added two new camouflage nets
Added new screen shot options
• Added new AM radio stations “Radio Tokyo” & “Radio Paris”
• Changed bomb/torpedo logic so that they do damage online even if “owner” dies before detonation
• Added bomb & rocket random seed propagation over network
• Improved bomb ballistics code
• Added ability to jettison bombs with unlimited ammo
• Added new head shake effects to pilots & gunners
• Added DGEN mission date workaround
• Fixed wrong alpha layers in H-75 damage texture
• Fixed cockpit positions of IL-10, Ki-43, Ki-61, MC.202, Me-163 & P-47D-10 (position of cockpit related to external 3D model)
• Corrected MC.200 Serie I canopy
• Removed SBD oil cooler damage from wing hit
• Prevented dead AI pilot from talking on radio
• Fixed indestructible I-16 parts
• Fixed Hurricane Mk IIb & c radiator damage
• Added working blind landing instrument to Mosquito cockpit
• Fixed wrong skins of bailed out pilots/gunners
• Prevented ejection seat usage on ground since that would only kill the pilot using it
• Changes to darkness of night
• Rudder and Elevator have different speed thresholds now
• Full throttle altitude is pressure altitude now
• Improvements with automatic charger change
• Changes to Hurricane FM
• Changes to F6F FM
• Changes to F4U FM
• Changes to Fw 190 & Ta 152 FM
• Changes to Ki-27 FM
• Changes to DB-3 and IL-4 FM
• Changes to Pe-8 FM
• Changes to flap workings on Hurricane
• Changes to flap workings on F6F
• Changes to flap workings on F4F and FM-2
• Minor changes to Spitfire FM (WEP workings)
• Change to P-47 bomb loadouts
• Addition of 2x500lb bombs to Hurricane IIb bomb loadouts
• Addition of bomb loadouts to Hurricane IIc
• Addition of 8x60lb rockets to Mosquito VI
• Addition of no outer cannon loadout to Fw 190A-4 & A-5
• Addition of 250 kg bomb and droptank loadouts to Fw 190A-8 & A-9
• Fixed many translation
• Fixed faulty regiments
• Fixed wrong fuselage codes for No 601 Sqn RAF and No 478 Sqn RNZAF
• Added missing Italian bomber regiments and No. 1 Sqn RAAF regiment
• Fixed missing test runway shadows
• Changed FoV of few Russian bomb sights so that the indicators are visible at the bottom & top of the screen
• Prevented airfield lights on request going to wrong airport in case there is airfield with no lights near player
• And many more small tweaks…6DoF support
Pilot head position can now be changed by using TrackIR, Mouse, Joystick, Keyboard, DeviceLink.Setting up keyboard for 6DoF use
To set up your keyboard for 6DoF use, assign the keys in Controls -> HEAD MOVEMENT section.
There is one special order to help those using the keyboard: Return to Center which when pressed returns the head to default position for that cockpit. Rotation is also set to looking directly forward.Setting up mouse for 6DoF use
To set up the mouse assign the key to Activate Mouse Move Mode order in Controls -> HEAD MOVEMENT section.
When pressed this key will activate head motion with the mouse and when released mouse motion will change head orientation. Raise with mouse is achieved with the mouse wheel and Activate Mouse Move Mode button pressed.Setting up joystick for 6DoF use
You can assign joystick slider to head movement in Controls -> HOTAS section. Three controls are: Head Forward/Backward, Head Left/Right and Head Up/Down.You can safely mix the the above controllers; i.e. use mouse for lean forward/backward & lean left/right and some slider on your joystick for Head Up/Down. The same goes for mixing with
keyboard controls.
TIR should work automatically, if you have it, and it shouldn’t be mixed with other controllers.Setting the conf.ini
In section [HookView Config], the following parameters can be added: LeanF, LeanS and Raise. Possible range is from 0.01 to 1.0 with higher number giving faster motion. These settings affect all types of controllers (including TIR).Additional notes
Daidalos Team has fixed over one hundred cockpits in 4.11. The most glaring holes have been fixed, some smaller ones are still there. We believe those are harmless and should not give unfair situational advantage or spoil your visual enjoyment. Nevertheless, we would like to ask the IL-2 community to provide us with feedback regarding the 6DoF and report any 6DoF related bugs in cockpits that you consider important. We will fix them in 4.12.Only TIR is full 6DoF. All other controllers can’t be used to control the Roll of the camera and are therefore just 5DoF. We feel that camera Roll is just an eye candy and it’s introduction for all controllers would only cause unnecessary complications without increasing your situational awareness.
If you find that you are unable to move the head, you are most likely in gunsight view
([SHIFT][F1]). This is intended behavior.AI improvements
AI routines in 4.11 have been modified extensively in order to introduce several limitations that human pilot would experience. Below is a list of things player can expect to see in 4.11:Various new AI maneuvers have been added. Number of maneuvers is increased by 25%.
AI planes will no longer detect enemy planes automatically inside certain radius. Position and size of enemy plane is the main factor here. Bigger plane will obviously produce a bigger and more visible “dot” and it will be more visible to AI.
AI skill will generally determine how well AI can spot targets. Also every gunner on board will contribute to enemy spotting by covering their own sectors.
Generally pilots will keep looking more forwards than backwards. Occasionally fighters execute fishtail maneuver to get better view behind. Planes will be less visible against dark background like land, but more visible against brighter background like sky and clouds.
Clouds & land mass blocks AI’s ability to see other planes behind them. For example it is possible to evade attacking AI plane by hiding in clouds. AI planes will also try to hide in clouds in certain conditions.
AI’s own plane will block their line of sight. This is calculated from the plane’s collision model. For example basically all planes cannot see directly below them, unless the plane has ventral/bottom gunner that can cover the underside. For example plane like Blenheim has blind spot rear & behind since it has no tail/bottom gunner. Plane like B-17 with bottom/rear gunners cannot be surprised from rear & behind like Blenheim (during daylight).
Occasionally fighters will execute roll maneuvers to get a look directly below them.
When fighter is pulling positive G’s to get a lead shot and target goes invisible under nose, AI will not see the target. Instead of aiming at the actual target, AI is shooting at estimated target which position is extrapolated based on the last real observations. Much like human brain would do.
AI pilot’s ground collision detection is improved and now they will detect ground obstacles in front of them better. Previously AI always crashed into certain kind of hill/mountain which has too steep slope.
Environment factors such as darkness affects how well planes can be seen. AI is blind against attack from sun and planes show up better as silhouette against moon. Planes are spotted more easier if they emit smoke, fire, condensation trail or have lights on or are illuminated by searchlight.
Also ships & ground AAA and aircraft gunners have the same clouds/ground/environment restrictions as AI pilots.
AI gunners check before shooting that there is no friendly planes in front/behind their enemy target.
AI gunners don’t keep shooting while the gun is turning towards target and the target is nowhere near when the bullets would go. So gunners will no longer waste ammo for stupid shots.
Gunners will be less accurate shooting targets that move fast. In other words target that forces the gunners to turn guns fast is less likely to get hit.
Gunners that experience too much positive or negative G’s cannot fire at all.
AI plane’s engine will overheat forcing AI to reduce throttle and open radiators.
AI planes respect diving limits of their planes.
To be continued…