I bought it from the bargain bin. Have been googlin’ abit. Don’t really know the game well. Can you give a comparison between OPF, MoHaa, CoD and Battlefield 1942. For what crowd are they written.
I was thinking about:
- AI quality, mixing AI and Human.
- Quality of scripts for mission building. Mission builder?
- Expandability, Modding. Are there quality mods. Or do they get stuck because of the work load. Modding Tools? Found Invasion 1944.
- I can not find trenches, nor foxholes nor Bunkers in OPF. Wierd. Fighting in houses neither.
- Long range AI such as artillery, supporting planes and armour. Don’t want to fly or drive them myself. But how intelligent would an IL-2 Sturmovik be in a ground strike. How would an AI Sturmgeschutz III be in artillery or antitank support.
- I thought OPF was (AI) squad based. How are the others doing. Can you build bigger units than squads? Can each human go into multiplayer as a squad commander with AI-squadmates? When you go into Multiplayer with more humans in a squad, does the second human get command when the boss is shot?
My thoughts go into the direction of RTS games like Wartime Command. But being in the the field myself is just a little more interesting than the god-mode. More like a general in his vehicle looking through his binoculars.