Hawker Hart: anyone got good refences ?

That’s looking stunning Colin - way beyond anything I could aspire to

IMPRESSIVE mate!

Faked up 602 formation flying shot ( sans pilots, moving propellors etc )

Gee this stuff is fun once the hard works done…

Didn’t know you had the artistic eye! Very nice looking aircraft.

Lovely matching of the two images. Apart from the props, I couldn’t tell it wasn’t real.

You could have a track from RoF running in the background and have the planes all brilliantly lit

Wrong period yes but the French terrain would still have been like that in the Hart’s service period and those views in there from high up are sublime

Make a Luftwaffe plane of that period and you could have dogfights and all sorts. It’s only paths and constrain-objects-to-paths and er, up-vectors what’s the problem. This is how Steven Spielberg got started :slight_smile:

I’ve nearly finished my ear that’s the trickiest bit of the human head. If it’s done right I mean. The virtual RAF chap is saying “There I was skipping around at 3000 feet in my delightful Special without a care in the world when I heard what I at first took to be a swarm of bees in the cockpit”. He’s in Afghanistan obviously

Ming :slight_smile:

Just an idea of an alternative to the Training Wiki, has it legs ?

And an update to the final model ( with pilots, see if you can recognise the handsome gunner )

Ming, really interesting idea you proposed, i dont have ROF, but if some kind individual would supply a .avi format film of ROF terrain i would have a bash at doing an animated composite.

The model itself is complete now, optimised for animation, taking about 40secs/frame to render ( with image based radiosity lighting ).

I am available for sub-editing and Question Two: do you do PayPal :slight_smile:

Colin I’m imagining a clip of an aerodrome in France, with your Hart in there

I know that there’s a masking function in AutoDesk XSI so I can imagine the object posed in front of the clip, with the mask in front of the background, green-screen stuff. I’ll do some preliminary research :slight_smile: on that with a simple object. See if I can put a crate down in there. Bit busy with eyeballs right now having completed the Conquer The Lughole quest. I’ll return with many questions yes :slight_smile:

RoF gets the wind direction wrong, the soi-disant direction of the wind in there is shown as where the wind is going, not where it’s coming from: it also gets the standard XYZ axes labels wrong (note to self)

handsome gunner

Frankly awesome shot mate, very nice indeed.

Ming

Simpler to do it in 3d space rather that mess with compositing/green screen.

Through the use of a frame sequence as a texture, utilising camera mapping ( the playing film always “looks” at the camera) in conjunction with some invisible shadow catchers, the object can be placed “into” the movie. The tricky part is to match camera movements to the background. Masking would only be required for foreground film objects that might obscure the 3d composited objects.

I am sure i have seen a quick tutorial by one of the IL2 Machinima artists on including a moving pilot into a static il2 scene that uses these techniques.

Several shots could be combined into a 360 panorama animation to include moving image based lighting to really seat the aircraft into the scene.

On the moddeling front, with the Hart now done, ive been looking at learning some Blender, and considering suitable aircraft to have a bash at, currently trying to decide between the Westland Wipiti/p6 hawker hurricane or spitfire MK1a, ( the witipi being a form of self flagelation ). My hurricane fetish will probably take care of that decision.

If i get a chance this week, i will have a hunt for some IL2 airbase footage to see about doing that “placing a crate” type thing.

Sporran

is Ming gunner?

Gorgeous.

Any chance of some clean images of the final model from different angles and distances? I’d be interested in seeing the quality of the detail :cool:

Certainly gaffer, what exactly ?..

Top-Front-left-right-bottom, how large a render for each view ( 1680x1050 ) do you ? ( model holds up to that resolution, actual textures 4000x4000 so no pixelation at that res )

Wildcat, send me a pic of your phisage and your wish will become reality :))

Sporran

1680x1050 is good.

Front, side and back good for reference and a few arty farty ones too pls like telephoto lens looking down the fuselage, close up of the cockpits (is depth of field possible for that close up to make the extremities out of focus?).

A close up of the handsome pilot too might be interesting :stuck_out_tongue:

rgr that Joe, will post them up on Monday evening, i can do some DOF blurring etc

Bear in mind though that the model was never intended for extreme closeup and these renders will show lots of flaws ( i was way to mean on geometry, lesson learnt ).

A rivet that is 3 pixels across blown up to 30 pixels is going to pixelate no matter what i do. If i had however chose to make the rivet in geometry rather than as a texture that limitation would be dismissed.

Larger textures would resolve that, but with that comes a need for more ram that my machines paltry 2gb.

Ming, if you want a copy of the model, what format ( obj do you with the textures baked or as multilayer psd, silver wing or raf camo ?

Colin

That’s very kind of you Colin thanks mate!

what format ( obj do you with the textures baked or as multilayer psd, silver wing or raf camo ?

Dot obj is good but a picture will explain things better than I can, both versions if possible please? You didn’t expect me to pick just one I hope you teaser! :slight_smile:

I promise you guys that RoF will soon be very flyable when the dogfight-mode server beta version goes eGold, there will surely be French fields footage aplenty :slight_smile:

Ming

Firstly for Joe ( sorry about the hooge images but its what ya wanted :P)

Ming will post up the model and texture sets later this week ( camo ones a bit rough, but hey, i aint no kristorf :stuck_out_tongue: )

Colin

I remind this model I found it into kinder eggs when i was child

Nice Sporran!

Smashin, ta.

It’s been most interesting watching the pain (painstaking) required to build an excellent and acurate 3D model, and to see the final result.