I’m not sure if it’s a matter of bad control setup for me, me not being used to fly it, or if the planes should actually behave like this, but whenever I fly the P-51 or the Fw-190 in DCS they behave very twitchy, and dumps energy extremely fast. On the flipside, they gain speed like crazy as soon as you point the nose down just a little bit (at least the 190). It was very noticeable for me last night when I flew the 190, I can be doing 5-600 km/h and as soon as I point the nose up it dumps that speed extremely fast, I can barely do a loop without stalling out at the top even if the speed going in to it is high (and I don’t do that jerky manouvers).
Trying to do a little turning while fighting a P-51 also dumps speed very fast (but that is partly a control setup thing, very easy to pull too hard). But then again, if I have been turning so that my speed i just over 200 km/h, I can just put my nose a bit under the horizon and I’ll be a 500+ km/h in no-time (but not much faster I think).
Oh, and while turning, I tend to be very quick to get to the edge of stalling, and once close to that, almost no matter what I do, the 190 wants to drop a wing, even in extremely light turns with minimal control input.
Does anyone else have the same feeling?
I don’t get the same feeling when flying jets, of course I can dump speed and possibly even stall in the F-86 for example, but nowhere near the prop planes even if I fly it a lot less carefully. I haven’t flown other jets so much I can say much about it, but I don’t think they are all that much different. On the other hand, they don’t gain speed instantly by putting the nose down, it builds up more in them. If it was just a matter of difference in engine power, I would expect jets to accelerate at least as fast as the props going downhill.
Prop settings maybe and check you rudder. Fly from externals and see?
I’ve only just started playing with the P51 and had to adjust the prop straight off to stop it seizing. Keeping everything in the green. Saying that I’ve dogfight the AI 190 and i could chuck it about a fair bit, but the force feedback on the stick lets me know straight off when I’m close to stalling and can fly on the edge with it.
However I’m very new to this sim and still trying to get a sweet spot with rift reducing the burry view but keeping it smooth. Could be I need some glasses
Swoop, I suggest to you to decrease your graphic settings from 1920x 1080 to 1366x768 or 1600x900. I can see much better the dot of a far plane. Best graphic settings in CloD too, for me.
in Options-Gameplay set Model enlargment to Large, on the right of the window.
In an extreme turn, when the stick shakes, I click the flaps out one click, it helps so much.
Mikke, are you trimmed out level and clean? In DCS the FM is much heavier then when flying CLOD, certainly as I’m sure you know the Mustang has to be flown fast and is terrible in a turn fight. The inputs in DCS are very slight compared to what we are used to in past sims I find you really have to pay attention to airspeed and how hard you are pulling, they wing-stall extremely easy, but I am no prop expert as I mostly only fly the jets.
The inputs in DCS are very slight compared to what we are used to in past sims I find you really have to pay attention to airspeed and how hard you are pulling, they wing-stall extremely easy, but I am no prop expert as I mostly only fly the jets.
Yes, and the 190 more so than anything else I’ve flown in DCS, the P-51 was actually easier to fly, I still wingstalled it a couple of times, but I had an easier time to feel when it was about to happen, and could counter it most of the time. Still not a plane to fly slow and tight.
But after adjusting my controls a bit (I didn’t even have a working firing button in the 51!), I managed to shoot down both a 190 and another 51 (in separate starts though).