EAF standard version: Plain 4.11, plus of course latest version of Cliffs of Dover
Additional versions/mods remains to be seen as none have been released for 4.11 yet as far as I know.
EAF standard version: Plain 4.11, plus of course latest version of Cliffs of Dover
Additional versions/mods remains to be seen as none have been released for 4.11 yet as far as I know.
Hurray!!! I’ll get it on immediately
I raccomand to use also UP 1.8 for play on UK ded 3 lot of fun into and nice missions
But does anyone actually fly 4.10? (Or 4.10.1 rather.)
But yes, 4.10.1 is the latest official release, and should be available for all.
Deja-vu
So are 4.11 official?
Can I suggest the latest EAF Standards be:
IL2:1946 patched to HSFX ver 6.0.1
Latest version of Cliff of Dover
Latest Version of Rise of Flight
With a quick click of a button IL2:1946 patched to HSFX ver 6.0.1 can be switched to standard 4.11
S! EAF!
I am a pilot with the RAF74 (though not terribly active these days - I fly sometimes on Rise of Flight but not very often). My son Teddy was asking about game programming so I started telling him about a program I wrote ten or so odd years ago called Scorched Earth Online War. Lo and behold, I ran into a couple of YouTube videos by your squadron. My son was thoroughly impressed, as was I.
I have not been involved in SEOW for probably ten years, but the concept was mine. I wrote the first version of the program all by myself (with tremendous help in data input from RAF74_Taipan) over about a two-year period. Units (included ground units) were all human-controlled and we found that the emersion level was intense. Unfortunately the web user-interface for controlling units was text driven and pretty weak. There was also at this time no resupply, dramatically limiting the length wars could last. But the concept was sound and the program proved that the IL2 mission and log files made a dynamic, perpetual war possible. Also the server system was stackable such that if you wanted more pilots than a game server could support the SEOW engine would figure out what flights were apt to run into each other and allow you to use multiple servers - those pilots who were apt to run into each other would automatically be grouped together on the same server.
At this point a gentleman named FourShades joined our group and for the next couple of years FourShades worked on the GUI web interface while I continued to work on the SEOW engine. After about two more years and maybe two more versions we had all the basic functionality worked out, including resupply. FourShades is a true GUI genius. The project really blossomed once he came onboard. He did things with the web interface I hadn’t even thought of.
After about four years working on this thing about sixty hours a week I was pretty burned out. The first two years were really bad. Many people said what Taipan and I were working on was a pipe dream and that the project would never work. I knew better and Taipan never flinched in his commitment to the project. When we started the project it didn’t yet build missions so we called it the ‘IL2 Log Parser’. These were all alpha-versions… It parsed IL2 logs into a database and provided reports - we took a lot of flak for writing a program many people thought was not necessary but of course we had bigger ambitions. We released the log parser to help get beta testers to help us find bugs but at this stage nobody believed we’d ever build a string of back-to-back missions. Nobody seemed to think it was possible.
As we started to add mission building after about a year and changed the name to ‘Dynamic Campaign System’ or DCS. These were beta versions… ‘Scorched Earth’ was a war Taipan wanted to run that served as the catalyst for the project and version 1.0 it used a variant of that name (Scorched Earth Online War - or SEOW). The first war we fought was Taipan’s Scorched Earth. I dropped out of the project sometime after version 2.0, leaving it in FourShade’s and Taipan’s capable hands. I stopped flying for a very long time after that. I was just too burned out. I’ve just been starting to fly again since stumbling across Rise of Flight a few months ago (WWI and the original Red Baron being my first true love!). With luck I’ll see some EAF people online! If I do - understand that as little as I find time to fly…and as much as the games have changed over the years…I suck… I was one hell of a RB3D pilot and a very good early IL2 pilot back in the day!
Anyway… When I ran into your YouTube videos covering a couple of the SEOW wars you’d fought, I immediately recognized something I’d been a part of years ago. I have not been a part of SEOW for a very long time and have no right to take any credit for the current state of the project or the wars you have fought using it (FourShades and Taipan are still involved in the project - the credit belongs to you and to them along with whomever is involved today) but I did want to write you and let you know how gratifying it is to see that a project I started and worked on for a number of years has continued to blossom and grow.
The videos you put together are amazing. I enjoyed them a great deal! Thank you for making my son proud of me. He talked about nothing other than how cool I am until he went to bed.
Should you run into FourShades or RAF74_Taipan (or ANY of the RAF74 squadron) online - please say hello and let them know that you have appreciated the work that went into this IL2 add-on. It will make their day. Taipan is the CO of the squadron and is a true class act. He’s a great guy I feel very fortunate to be able to call ‘friend’. And if you run into me - hopefully I’ll be on Tai’s wing!
Thanks again,
RAF74_Wall-dog (aka Wally Garneau)
S! Wall Dog
Thanks for visiting the EAF board.
I remember RAF74 very well from my time in the RAC back in RB3D days and I’ve followed SEOW from the very early days when you (I think it was you) posted the concept idea on SmHq.
The EAF have been very involved in the SEOW community for the last 7 years. I know Shades quite well and I have worked on importing a few maps into the engine. We are very grateful to the early developers of SEOW don’t you worry about that and I’ve let Shades know that on more than one occasion.
The most important thing about projects like this is community support and we have fully supported SEOW as users and contributors and continue to do so.