DCS Weekend news


DCS: F-16C Viper - Wing Flex Demonstration

A new element being added to the DCS: F-16C Viper is wing flex and twisting. This provides a much more dynamic and interesting behavior to the wing as you takeoff, maneuver and pull high-Gs, fly low and fast in turbulence, and even release heavy ordnance. This is the next large element that we are adding to the external model of the Viper. Following this, we are aiming to complete the texture template, improve the afterburner effects and create several more skins.

Polychop Announces the OH-58D Kiowa for DCS World
Here is a small excerpt from the Polychop Simulations announcement, you can read the full announcement on our forums here.

Dear community,
It has been a few months since we first publicly announced that we are working on the OH-58D Kiowa for DCS World.
For the past two years, we have been working on the Bell OH-58D Kiowa Warrior. Back then we were not yet certain what flight simulator software we’d be building the OH-58D for but at some point, we decided (again) on DCS world.
During the past 2 years, we have been talking to a lot of individuals including people from Bell Textron, Eagle Dynamics and the US Army Cavalry community.
Bell Textron granted us a product-specific license for the OH-58D Kiowa Warrior for commercial use, which means we were given permission to recreate the helicopter for game or entertainment purposes. Without this license, a module for the DCS World environment would not be possible.
With the license also comes a responsibility. Anything related to the product will be subject to demanding quality control procedures. We recognize this as an opportunity and a benefit for the community, the simulation of the OH-58D Kiowa Warrior in DCS World and ourselves as a developing company. The license also grants us access to certain information otherwise not available to the public. Without it, it would simply be impossible to create a lifelike representation of the aircraft.

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With the manufacturer’s license secured, we got in contact with Eagle Dynamics to discuss with them the plans we had for our next module. This started a long period in which possible contracts were negotiated. Negotiations like these are complex, especially when it involves a third party, in this case, Bell Textron. In the end, all parties have to agree to the terms and conditions.
In October 2019, a day before the Cosford Flight Sim Show, we got the green light from Eagle Dynamics to announce the OH-58D Kiowa Warrior as a possible DCS World module. Even though the contract had not been finalized, at that point we were at a stage in negotiations where it was very plausible all parties involved would come to an agreement.
Today we can announce that all contracts have been signed and finalized. The OH-58D Kiowa Warrior will be released as a DCS World module. We can’t reveal a release date yet. We’ve set our sights on a release in 2020 though.

Overall we are happy that we have the opportunity to bring such an iconic helicopter, a workhorse of its kind, to DCS World and have her live on in our community. We also want to thank Eagle Dynamics, Nick Grey and Matthias Techmanski for all the support and the trust they have in our team, that we will be able to properly produce this magnificent helicopter, which was the first to ever have a glass cockpit worldwide.
Now the big question, when will the community hear more news or see new streams or videos about the Kiowa. We are currently planning to have a scheduled stream with a few people available. What, when and who will be discussed and announced in a few days. So stay tuned.
For now, the whole team wishes all the best and everybody a Merry Christmas 2019
Your Polychop Team

Development Report #8
Damage Model - As we enter the home stretch on the new Damage Model for WWII Fighters, we are working hard to create and tune new effects for all aspects. We are excited to show you how they are looking so far, and how they will look even more incredible when you finally see it for yourself.

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Many thanks to all our faithful community.

Yours sincerely,

The Eagle Dynamics Team

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I’m really looking forward to the damage model update for the WW2 planes. I hope they will also do something about the less then perfect flight models for AI planes…

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DCS 2.5.5.41256 Open Beta

Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World

DCS AV-8B by RAZBAM

  • JDAMs Enabled
  • Fuel Flow modelling improved

DCS AJS-37 by Heatblur Simulations

  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
  • Climb back into the cockpit, directly following the events that happened in “The Mjolnir Response”. Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics.
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing

DCS F-14B by Heatblur Simulations

  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as ‘17’
  • Added all variants of Tornado to the RWR threat library as ‘TO’
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS

DCS JF-17 by Deka Ironwork Simulations

  • Fixed one critical and some potential bugs that caused ctd
  • Fixed ctd caused by LD10 destroying rwr emitter
  • Fixed FPS drop caused by HSD wpt render
  • Fixed warning panel light adjustment problems
  • Fixed timeless BIT of WMD7 after Cold Start
  • Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
  • Fixed radar too strong signal strength in other plane RWR
  • Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
  • Fixed radar missing check terrain mask for hpt/spt
  • Fixed radar GMTT/SMTT/FTT mode terrain mask check
  • Fixed radar TDC can move all the way up to HUD
  • Fixed TDC EL range calculation: need add half beam width
  • Fixed TDC will keep distance position if radar range changed, but still limit to range
  • Fixed HSD rwr/datalink targets are too bright and unreadable
  • Fixed UFC dots
  • Fixed quit ACM mode to prev master mode (S1 Press)
  • Fixed A/A weapons can fire when wheels down on the ground
  • Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
  • Fixed SMS program change with mismatched wpn
  • Fixed typo in TACAN Menu
  • Fixed ufcp AP button when in edit mode
  • Fixed MFCD SMS page when GUN is selected
  • Fixed IFF result for radar/dl synthesis
  • Fixed WMD7/TVIR/MIL response IFF command
  • Fixed Oxy refill after rearm
  • Fixed HSD contact polar position (no longer affected by self att)
  • Fixed emergency hydraulic
  • Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
  • Fixed HUD missing FCS BIT notification
  • Fixed MFCD SMS AG page when SMS off
  • Cleaned radio com1/2 trigger keys (only HOTAS keys)
  • Added U1 OSB for APR Menu
  • Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
  • Added massive keybinding for both keyboard and joystick
  • Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
  • Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
  • Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
  • Added AF names/rwy direction/ILS freq to kneeboard
  • Implemented MFCD saving last pages when switching master mode
  • tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
  • tweak radar TDC: carret size az ±4 degrees
  • tweak radar TWS default 25 degree 3 bar
  • tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
  • Improved radar jam behavior
  • Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
  • Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
  • Corrected performance at ceiling.
  • Fixed on-speed AoA Beeping conditions
  • Implemented accumulated wing structural fatigue
  • Implemented stores rip-off at high Gs
  • Corrected ground effect
  • Now can refill brake-chute by rearm
  • Now can repair external fuel transfer pump
  • Now can repair canopy
  • Fixed qs missions
  • Fixed training mission cold start
  • Added general splinter camo livery can be used by all countries
  • Fixed PLAAF fiction livery tail number
  • Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
  • Added rudder pedal brake & panel buttons animations.
  • Added precomputed GI to cockpit.
  • Added HUD fake double eyes view
  • Updated cockpit textures
  • Updated rocket texture
  • Added lod to brm1 and unguided rocket
  • Decreased LD-10 warhead power
  • Added 2 OST (composed by our audio engineer)
  • Note: all credits can be found in Doc/credits.txt

DCS C-101 by AvioDev

  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
  • Fixed several other electrical system issues.
  • Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

DCS F-16 by ED

DCS F/A-18C by ED

DCS Normandy 1944 map by UGRA-Media

  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
  • Cana district
  • Quarantine estuary
  • Coasts north of the Utah landing zone
  • The Mont Saint-Michel area
  • Included seven new airfields (The total number of airfields has been increased to 38 ):
  • Argentan is a single-lane track
  • Barville is a two-lane dirt track
  • Essay is a single-lane grass track
  • Goulet is a single-lane grass track
  • Hauterive is a single-lane grass track
  • Vrigny is a single-lane grass track
  • Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects.
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
  • More detailed Atlantic Wall:
  • Added coastal anti-tank hedgehogs, barbed wire, etc.
  • 8 zones were added that includes artillery batteries.
  • New, detailed scenery has been added that includes:
  • Le Mont-Saint-Michel
  • Jumièges Abbey
  • Cathedral of Notre-Dame de Rouen
  • Rouen-Rive-Droite Station
  • More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms.
  • Additional bug fixes and performance optimizations.

DCS Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Voice overs updated - Al Deere has a Kiwi accent now.
  • Triggered explosions and fire effects added to make bombing raids more dramatic.
  • Mission 6 - Typhoon leader returns to base properly.
  • Mission 12 - clock position in voice over corrected.
  • Mission 10, 12 - added more targets of opportunity.
    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
  • Some RTB speeds corrected.
  • More airfield ambiance objects added.
  • Mission 8: D-day landings made more realistic / dramatic.
  • Mission 8-9: ROE of enemy planes change based on the player’s altitude.
  • Mission 10: surprise opponent added.
  • Triggered explosions and fire effects added to make bombing raids more dramatic.
    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
  • Triggered explosions and fire effects added to make bombing raids more dramatic.
  • Mission 10, 12 - added more targets of opportunity.
    M-2000C Red Flag Campaign by Baltic Dragon:
  • M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.
    Su-27 The Ultimate Argument:
  • Mission 11 - added AWACS.
    Known Issues
    Normandy update. Texture glitches in autumn and spring seasons on the 7 new airfields.

Changelogs will be placed in the special section of DCS site now.
https://www.digitalcombatsimulator.c…a/2.5.5.41318/

DCS World
Crash on wingman-player fixed

DCS F-16 by ED
AIM-9 seeker uncage mode indication corrected
LAU-129 - missile rails now removed together with pylons

DCS A-10C by ED
Maverick range scale position on HUD corrected

UH-1H by ED
AI Door gunners engage units through buildings - Fixed

And todays small update ended up at 8,9 Gb unpacking (that is including the previous update).

DCS 2.5.5.41371 Hotfix

DCS WORLD BY EAGLE DYNAMICS·FRIDAY, 20 DECEMBER 2019·2 MINUTES

DCS World

  • Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
    AIM-120C: reduced subsonic and transonic zero-lift drag, reduced lift-induced drag, increased lift.
    AIM-120B: reduced lift-induced drag, increased lift.
  • AI F-16C. Corrected landing gear compression on the ground.

DCS F-16C Viper by ED

  • 3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
  • Increased length of afterburner effect, slightly decreased diameter.
  • Corrected afterburner textures. WIP.
  • Flashlight can be used without aircraft battery power.
  • 3D model. Corrected wing flex animation with lights and pylons.
  • Ground refueling fixed when battery is off
  • AIM-9 Uncage Needed for Radar Slave - Fixed
  • Sidewinder Seeker Diamond won’t move to target - Fixed
  • When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

DCS A-10C Warthog by ED

  • 3D Cockpit. Fixed glowing sticker “Zeroize”.
  • 3D Cockpit. Fixed reflections on the instrument’s glass.
  • 3D Cockpit. Fixed texture bug “UNF -> UHF”
  • 3D Cockpit. Restored missing 801 and 804 arguments.
  • 3D Cockpit. Corrected tint of side glasses of windshield.
  • 3D Cockpit. Fixed bad “Fire Handle” textures.

DCS F/A-18C Hornet by ED

  • Restored missing TWS L&S Data
  • Corrected the heading vector of target tracks.

DCS AJS-37 Viggen by Heatblur Simulations

  • Fixed RAT clipping through intake
  • Fixed missing RAT textures
  • Fixed missing Pilot Oxygen hose
  • Fixed last sidewinder causing CTD

DCS Normandy 1944 by UGRA-Media

  • Trees: LOD switching improvement, palette added

  • Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved

  • Airfields:Season texture glitches removed from new airfields
    Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
    Glidepath for Cretteville, Saint-Pierre cleared from obstacles
    Wind cones added for Biniville, Longues-sur-Mer
    Wind cone removed from Barville taxiway

  • Typo for “Cheux” name fixed

  • England Landscape is improved (partially)

  • Corrected some road objects and structures

  • Flooded pontoon bridge raised above river level

  • Erroneous Spring pack texture fixed in Autumn pack

DCS World 2020 and Beyond – Non-Aircraft Projects

DCS World 2020 and Beyond – Non-Aircraft Projects


In last week’s newsletter, we reviewed our 2020 and beyond plans for aircraft in DCS World. One aircraft we forgot to mention was the MiG-23 from RAZBAM. This will be a great eastern aircraft addition to the stable of jets to DCS World, and it is being created by the same RAZBAM team that created the MiG-19.

For this week’s newsletter, we are excited to discuss the many other DCS World projects that are not aircraft. This includes both new modules and core features to DCS World. Like the aircraft, this is a listing of what we will be working on this year, but unless specifically noted, we cannot promise that all these projects will be completed by the end of 2020. In fact, some of the larger projects may extend past it.

DCS: Supercarrier


In the latter part of 2019, we released a video showing off some of the early fun parts of this project. We are now nearing the finish line. Much of the remaining work involves adjusting the complex deck crew animations to support the launching of aircraft from all four catapults; ship lights that include the floodlights, the Improved Fresnel Optical Landing System (IFLOLS), and landing area lights; damage modelling; network copy protection; and up to 14 spawn points in multiplayer for client aircraft.

Following the early access release, more features will be added that include a briefing room, more ships of the class, player IFLOLS operation, and more.

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We are pleased to announce that the DCS: Supercarrier module will also include a greatly updated Kuznetsov-class aircraft carrier (without deck animation), the Su-33 Flanker D for DCS World (for those of you who don’t already own it), and the Arleigh Burke-class guided-missile destroyer!

  • The Kuznetsov is a Russian-built aircraft carrier that is substantially improved over the existing version in DCS World. It is a completely new model with detailed geometry, textures, lighting, and animations. Players can operate the Su-33 Flanker D from the Kuznetsov, including carrier landings and ski-jump ramp takeoffs. In addition to a formidable suite of surface-to-air defenses, the Kuznetsov is also armed with P-700 Granit anti-ship cruise missiles. The Kuznetsov sister ship, the Varyag, was sold to China and now serves in the Chinese Navy as the Liaoning.
  • A cornerstone of today’s American Carrier Battle Group (CVBG) is an array of Arleigh Burke-class guided-missile destroyers. Built around the SPY-1D radar and AEGIS battle management system, the Arleigh Burke-class provides an effective air defense umbrella around the CVBG and is also armed with Harpoon and Tomahawk cruise missiles, close-in gun systems, torpedoes, and a 5-inch deck gun.

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These new naval elements to DCS World will be at home in the recently announced Mariana Islands map. Although the island portion of the map will be approximately 400x400 km, the overall map size will be 1000x1000 km in order to provide realistic ranges for modern-day naval operations, sensors, and weapon systems.

As with the new Nimitz-class aircraft carrier model for Supercarrier, the Kuznetsov and Arleigh Burke will be visible to all in multiplayer, regardless if you own the Supercarrier module.

DCS: Supercarrier will be available for pre-order on January 17th with a 30% discount and will deliver as an Open Beta by the end of Q1 2020. Owners of DCS: F/A-18C will receive a discount when purchasing DCS: Supercarrier.

Maps
The Channel Map


In addition to the Mariana Islands map, we are pleased to announce the first dedicated World War II map for DCS World that is created by Eagle Dynamics: The Channel map! This map will represent southeast England, the English Channel, and portions of the low countries and north eastern France. The map is built to support missions and campaigns between the late 1930s and 1945 with a new level of detail and realism not seen before in a DCS World map. Airfields of the map include:

  • Manston
  • Detling
  • Hawkinge
  • Lympne
  • Dunkirk Mardyck
  • Saint-Omer Longuenesse
  • Merville Calonne
  • Abbeville Drucat

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It will also include detailed renditions of the cities, towns, road and rail network, forests, rivers, canals, communication lines, radar stations, of this important region during the Second World War.

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DCS: The Channel Map will be available for pre-order with a 30% discount in early February 2020.

Third Party Maps
While we are focused on the Mariana Islands and Channels maps, our third parties will also be quite busy!

Falkland Islands Map


The RAZBAM map team is making great progress on their Falkland Islands map, while at the same time creating new assets and player-units to suit.

Syria Map


After completing a great update to their DCS: Normandy 1944 map, Ugra Media will continue their work on the ambitious Syria map. This map spans from Turkey in the north to Israel in the south, with Syria and Lebanon in between. After an initial map review, the Ugra Team will be implementing the feedback to move forward on an early access release.

DCS: World War II Assets Pack


Work continues on the World War II assets pack, with the addition of several important air, ground, and naval units including:

  • Ju-88A-4 medium bomber
  • A-20 Boston medium bomber
  • C-47 transport
  • MK.VIII Centaur IV tank
  • Mk.IV Churchill VII tank
  • Elefant self-propelled artillery
  • Stug III tank destroyer
  • M10 tank destroyer
  • QF 3.7-inch AA gun
  • 37 mm Gun M1
  • M45 Quadmount that can be used on different platforms
  • 8.8 cm Flak 41 AAA
  • Flakscheinwerfer 37 and generator support unit
  • Schnellboot Type S-100 E-Boat
  • Type VII U-Boat

We are also looking at adding some exciting new features to the Asset pack, which include Torpedoes, Paratroopers and functional searchlights.

DCS World Core Updates
The core DCS World program will continue to grow and improve in 2020 across several key areas. In fact, more than half of Eagle Dynamics staff is devoted to improving the core of DCS World and not for-purchase products.

Vulkan API Support


In order to improve game performance, particularly in VR and take advantage of today’s hardware, we have been working on the integration of the Vulkan API into DCS World over the past year. This is an important undertaking, but we believe it will be well worth the end-results.

DCS World 2.5.6 Lighting Improvements


This month we begin the testing of version 2.5.6 of DCS World that will include improvements to the lighting system. This will be most evident at night when viewing the cockpits. In addition to cockpit lighting, overall world lighting will appear more natural and balanced with improved tones.

Following this, our goal will be to further enhance world lighting by allowing multiple world-lighting sources. This will provide a much more natural and realistic appearance to the world.

Clouds and Weather
Another important DCS World enhancement in 2020 will be the delivery of substantially improved weather and clouds. The first step is our new system will render many different types and sizes of clouds in multiple layers. These clouds will impact certain sensors, and be synchronized in network play. We are setting a high bar for ourselves, and it is taking a bit longer than expected. However, we trust that it will be well worth the wait.

In parallel, we are also working on significant improvements to the dynamic weather system of DCS World that will also take advantage of this new cloud system as well as pressure fronts.

Voice Chat (VC)
In late 2019 we released the first test version of our free, integrated voice chat system into DCS World. Since then, we have been analysing your feedback to make further improvements. Thank you for all the great comments! In 2020, we aim to deliver peer-to-peer connectivity and user chat “rooms” generation. The next step thereafter will be to support radio modulation and frequencies as well as varied mic and audio characteristics of helmets and radios from different eras. Our final goal will be to include communications jamming and secure voice capability. This will continue to be a free and fully integrated feature of DCS World.

Damage Modeling


Another new feature of DCS World 2.5.6 will be the initial release of the improved damage system for the WWII fighters in DCS. As we have discussed in prior newsletters, this system includes a complex and realistic accounting of damage to aircraft systems, round trajectory and penetration, deflection, and localized damage. We have also added substantially enhanced visual damage effects that include missing structural components, fuel and hydraulic leaks. The new damage model will provide a much more engrossing and realistic experience.

Once we and our clients are happy with the warbirds damage model system, we will implement this new damage modelling to the more modern aircraft, ground units, and naval units.

Aircraft Artificial Intelligence (AI)
In 2019 we made initial improvements to the dogfight AI that delivers more realistic and human behaviour, this also includes implementation of modern control theory Necessary Condition Analysis (NCA) and Incremental Nonlinear Dynamic Inversion (INDI) to all our AI aircraft in DCS in 2020. The new approach will extend flight envelopes and improve AI control quality and control response in mass and moment of inertia changes. In 2020 we will continue this effort, but also devote resources to improve other AI areas to include:

  • Beyond Visual Range (BVR) offensive and defensive behaviour
  • Formation keeping and correct use of external lights
  • Air-to-Ground attack maneuvers
  • Very-low level flight and terrain following
  • Defensive threat responses (SAM and AAA)

Airfield Air Traffic Control (ATC)
Another AI task that we will kick off in 2020 is a new implementation of ATC radio communications for airfields. This will be a more realistic and complete ATC system to account for ground, tower, departure, and approach controllers, as well as account for variables that include VRF/IFR and overhead/straight in.

We will be working with subject matter experts to ensure that this new ATC system is a valuable addition to DCS World immersion and enjoyment.

Air-to-Ground Radar and Forward-Looking Infrared (FLIR)
Critical to complete the F/A-18C and F-16C, will be the inclusion of completed air-to-ground (AG) radar and Forward-Looking Infrared (FLIR) sensor systems. Last year, the JF-17 Thunder used our AG radar application programming interface (API) to great success. We will continue to improve the AG radar API and use it for both the Hornet and Viper. We will continue to enhance this area of expertise and work to improve radar shadowing, synthetic aperture radar (SAR) support, and varied resolution based on the type and era of radar.

The updated FLIR API will be used to improve the targeting pod’s infrared (black hot/white hot) cameras. This is a rather large undertaking because it not only involves programming tasks to account for thermal dynamics of world and unit objects but also creating thermal maps for all objects in DCS World and how they behave under different conditions.

Missile Dynamics


Last year we used the AIM-7 as a testbed to implement several air-to-air missile performance and guidance improvements. Early this year we will be doing the same for the AIM-120. The AIM-120 performance in 2020 will be closer to claimed specifications given adjustments to G-induced drag in the trans-sonic region, and we improved the efficiency of the lofting profile.

New AI Units


In 2020 we will continue to update older DCS World units. We are currently developing the SA-5 surface-to-air missile and the SS-1 SCUD surface-to-surface missile (we still need to develop the Short-Range Ballistic Missile flight model), the S-3B Viking, and cows of course! There are other units we hope to revisit to like the B-52H, C-17A, Tu-95, and others.

Dynamic Campaign
Work on the dynamic campaign has been underway for over a year, and the progress has been steady on this very complex task. We understand that this is one of the most awaited features in DCS World and we are giving it the attention it deserves.

Much of the work is focused on the dynamic campaign creation tool layers as part of the Mission Editor, developing machine learning mechanics, and creating an AI neural network for the RTS element of the system. The machine learning and neural network tasks are particularly challenging, but we believe they should provide a unique dynamic campaign experience.

We expect to start testing this feature in the latter part of 2020.

Thank you for the support and kindness,
The Eagle Dynamics Team

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Development Report #11

  • 2.5.6 Open Beta - This month we have been working to complete DCS version 2.5.6. Some extra time was needed to ensure a smooth transition from 2.5.5 both by our team and our 3rd Parties. You can expect to see the first 2.5.6 Open Beta in early February. We look forward to sharing it with you in the near future.

  • P-47D-30 Progress - We are nearly ready to unleash the ‘Jug’ on DCS World! We are finalizing the 3D model and cockpit; making improvements to the fuselage, cowling, and air intakes; and working on externals stores like fuel tanks and bombs.

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  • Ju-88 AI - Some of you eagle-eyed fans may have spotted the Ju-88 in the recent Lunar Sale video. Here are some more lovely images as we work on the finishing touches before release.

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  • Fi-103 V1 Flying Bomb - We are excited to announce the V1 will be coming to the DCS: WWII Asset Pack! This is an iconic weapon, and it is a great addition for use with the upcoming DCS: Channel Map. It should be available as a static object when the DCS: Channel Map releases, and later as an operational unit.

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  • Searchlights - Work continues on the addition of searchlights for the DCS: WWII Asset pack. Below you can see the effort going into these lights and associated effects.

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:blush: Lovely!

the image With the P47 and the cliffs :astonished::heart_eyes:

Development Report #12
P-47D-30 - Polishing of this module continues with work being done on the animations, textures, flight model, and combiner glass sight. A series of interactive training missions are also being created. We are pleased to share some new images of the Jug taken over the Channel Map. She is getting close!

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The Channel Map - Work continues on this map with the detailing or more areas, adding landmarks, adjusting aircraft AI taxi and landing behavior, and tuning some of the colors. We have been listening to your feedback, and we will be adding a couple ALG’s in England that based USAAF units. We have also been busy researching the placement of the Chain Home radar stations.

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Mossie and Jug incoming

And from DCS Pacific Theatre Forum

https://forums.eagle.ru/showthread.php?p=4401951#post4401951

Sirya map

…And Damascus Tour

An interesting Mod for DCS… Zuikaku WW2 Carrier

https://forums.eagle.ru/showthread.php?t=285059

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Ah però…adesso si comincia a ragionare

Si bello, ma se la mappa di riferimento rimane quella del caucaso…

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unknown2 3 4

https://forums.eagle.ru/showpost.php?p=4491727&postcount=894

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https://forums.eagle.ru/showthread.php?t=286743

Mb339 will be a new DCS Official module

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