USCITA!! Sotto changelog e dettagli!
(OT → C’è anche l’AH-64D Longbow )
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.11.21408.1/
Non particolarmente corposa per il WWII, ma hanno inserito la modellazione del fusing delle bombe, che però al momento ancora non è regolabile. Occhio al passaggio relativo alle GP da 250 e 500 della RAF, pare che in questo intervallo, finché non rilasceranno l’interfaccia\menù per gestire il fuzing, diventeranno praticamente inutilizzabili perché avranno il delay a 30 minuti (DA CONFERMARE).
Di seguito qualche estratto dal changelog:
- Weapons. Added small craters for other surfaces for unexploded or fuzed bombs
- WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is in the works. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered:
- RAF 250 GP Mk V
- RAF 500 GP Mk V
- WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game.
E ancora
DCS: FW 190A-8 Anton by Eagle Dynamics
- Canopy reflections reduced
DCS: FW 190D-9 Dora by Eagle Dynamics
- Random engine failure while flying at cruise power levels is now fixed
DCS: P-47D Thunderbolt by Eagle Dynamics
- Fixed trim controls achievable only in half of range with joystick input
- Default radio frequency is changed to 124 MHz
DCS: P-51D Mustang by Eagle Dynamics
- Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick
DCS: Mosquito FB Mk VI by Eagle Dynamics
- Added LODs
- Improvements to visualization of the propeller and the spinner
- Window needs to be open to talk to ground crew
DCS: Spitfire Mk IX by Eagle Dynamics
- Cockpit needs to be open to talk to ground crew
DCS: WWII Assets Pack by Eagle Dynamics
- Freya and Würzburg radars can’t detect targets - fixed. See here for setup.
- Bunkers have no firing sounds - fixed
Cheers!!
Iba