Uscito il changelog, a breve andrà in rilascio sui server di Update.
Lo trovate qui:
Edit: Degno di nota per il WWII oltre al DM rilasciato sui server ED cui seguiranno istruzioni su come collegarsi (sigh) ci sono alcune cosine molto interessanti:
- Behaviour of the AI gunners on bombers improved
- AI Pilot Bailout Procedures were improved
- Terrain: improved background preload for less stutters
- Terrain surface textures: improved details at altitude for HIGH terrain texture option
- Terrain: improved loading resources and memory management
- Terrain: fixed excessively curved paths
- Terrain: fixed leak after destroying scene object
- Terrain: fixed civil traffic disappearing
- Terrain: fixed grass disappearing
- Trees: improved far LOD rendering
- Trees: fixed mirroring far LOD
- WWII bomber formation keeps mission set altitude during threat of AAA
- AI Emergency Procedures - ditching on water is added
- WWII torpedoes have better destruction force against ships now
- Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
- Corrected Historical Mode database.
- ME. Fix displayname tasks: ‘WW2 big formation’ -> ‘Big formation’ ‘WW2 Carpet bombing’ -> ‘Carpet bombing’.
- Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
- Sound. Added global origin-sphere around spatial sources.
- AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
- AI will not go to takeoff with significant damages.
- AI with damage after landing will not remain on the runway.
- AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes.
- Radio. WWII. Restored radiocommand “Cover Me”.
Planes Specific:
DCS P-47D Thunderbolt by ED
Water injection system is added
Engine improvements based on water injection system
Air cooling model improved
Fixed a bug with displaying some elements after destruction of wings.
Rudder plate at max deflection angles intersects with other elements - fixed
Cowl flaps control rod model improved
DCS FW 190 A-8 by ED
Smoke screen button assignment - fixed
Oil temperature - fixed
DCS FW 190 D-9 by ED
Corrections to the cooling model
DCS Spitfire LF Mk IX by ED
When leaving aircraft to AI it’s tail sinks into the ground - fixed
Added the burned model
Some visual gaps between cockpit and the external model are closed
WWI ASSET PACK
M4 High-Speed Tractor
Light Tank Mk VII Tetrarch
FuMG 401 Freya LZ radar
MG shoots higher on sd234\2 Puma. Sight reticle has been changed
A-20G behavior is changed to attack aircraft/bomber
The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
Evasion maneuvers for WWII bombers improved
The following units have been made available free for all users:
A-20G bomber
Flak 18
Bofors 40mm
Panzer IV
Sherman
Sd.Kfz.251
M2A1
Blitz 3.6-6700A
Bedford MWD
MAP SPECIFIC
DCS The Channel Map by ED
Optimized surface details
Fixed: unable to set temperature
Improved TAD textures
Made birds’ ambient sounds less annoying
CAMPAIGN SPECIFIC
FW-190A-8 Horrido! campaign by Reflected Simulations:
Temperatures adjusted.
New assets added.
Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
Various bug fixes and improvements.
New assets added.