All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
M6 Linebacker will be reload all Stingers by the stock for 240 seconds.
M192 HAWK launcher will be reload faster, for 420 seconds.
After rearm SAM Hawk does not not attack enemy - fixed.
AIM-7 wing animation fixed.
AGM-88 adjusted accuracy. Autopilot tuning, overload rate response slightly decreased for avoid a hard bucketing.
AI S-3B can’t takeoff from CVN-70 in some case - fixed.
Dedicated Server. Fix mission restart, now server not crashes even if next mission do not exists or broken.
AI aircraft will be accelerate to required speed for weapon launch if this weapon required certain minimum speed. For example ARM missile Kh-31 requires minimum 0.7M for sure launch.
MP. F10 map. With target mark on, the aircraft type, player nick and mark text is overlapped - fixed.
Flaming Cliffs 3
Duplicated input for Autopilot reset command in Su-27, 33 and Mig-29 aircraft both FC and standalone is now fixed.
MiG-29 throttle lag decreased (WIP)
DCS F/A-18C
JDAM accuracy increased.
JDAM crash fixed.
Added Training Day mission
The autostart procedure now automatically turns on the radios.
APU did not start up in some cases after repair - fixed.
After full depleted of fuel, the aircraft will not start even after refueling - now in this case it is necessary to make repairs.
Different from update to update.
Worth noting that not all updates get mentioned in the change descriptions. For example is Viggen updates usually not mentioned in the description even if they exist. Can be a bit tricky to know if something have changed or not. And then there’s the fact that some updates have unintended consequenses, like the Viggen making DCS start CTD without reason even if it wasn’t updated with that patch (as far as I know).
Fixed crash caused by video driver NV 430.39 when MK-20 or CBU canisters opens. We strongly recommend to update Nvidia drivers to version 430.53 (https://nvidia.custhelp.com/app/answ…tail/a_id/4798) for preventing crashes on graphical effects.
MP. Fixed crash on the taxi in the multiseater aircraft.
MP. Fixed starting dedicated server with settings saved from webGUI also checks if mission list is empty.
ME and F10 map. Added view of precise coordinates with hundredths of seconds. Cycle through coordinate display option available by pressing LAlt + Y.
ME. Incorrect removal of the list Waypoint properties fixed.
Ground AI. The algorithm of detour of buildings and obstacles was adjusted.
AGM-88. Turned off the loft trajectory for SP and TOO modes. Fixed trajectory sagging at terminal phase of flight.
TrackIR_external_views option will not inherited from previous simulation run.
DCS F/A-18C
Emergency braking system corrected.
DCS MiG-21bis by Magnitude 3 LLC
Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication)
Improved inputs for ASP axis-based controls (rotaries)
Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based)
Improved reticle size scaling.
Fixed emergency jettison switches to being clickable.
Fixed flaps reset switch going under control box when pushed.
Fixed SOD mode knob rotation range.
Fixed SPS launch button.
Fixed white flood light knob rotation.
Fixed air pressure gauge bezel’s UVs
Added liveries’ description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing.
DCS Flaming Cliffs
MiG-29. Corrected RD-33 thrust and RPM at high altitude
DCS C-101 by AvioDev
Added functionality of the following circuit breakers of armament panel in the C-101CC:
MACHINE GUN 1 CANNON
MACHINE GUN 2
ARMING CONTROL
EMERG
NORMAL
Fixed cockpit frame roundness between front and rear canopies.
Fixed position of some of C-101CC circuit breakers of weapons panel, so that the white ring is visible when the circuit breaker is tripped.
Fixed default position of C-101CC circuit breakers: white ring not visible now when the circuit breaker is pushed in (flushed).
Fixed ignition switch functionality when using keyboard or joystick buttons.
Fixed default position of ignition switch at mission start.
DCS AV-8B by RAZBAM
HUD Update: Steer-To point symbol available on NAV and VTOL modes.
HUD reacts to device damage:
INS
Mission Computer (MSC)
Weapons Manager (SMS)
Armament Control Panel (ACP)
Aircraft Computer (ADC)
Roll Stabilized Sight (iron sight) enabled (WiP)
MPCD STRS (Stores) page reacts to device damage (WiP)
Weapons Manager (SMS) damage model update (WiP)
DCS MIG-19 by RAZBAM
FM Updates: Throttle logic and braking behavior.
DCS AJS37 Viggen by Heatblur Simulations
Corrected crash when inputting runway heading >360 degrees.
Fixed bombing mode not stepping in when non BP and M waypoint.
Fixed typo in rocket quick start mission.
Updated RB 75 models Added RB 75 textures, requires a line in the livery to change from USAF texture.
Fixes to flight plan in kneeboard for custom cartridges.
I hope that in the next future, DCS will focus a bit more on the jets…
I’m really disappointed to see that only WWII have so much planes and maps and players…
Then again, how many actual, current, combat sims with jets is there currently apart from DCS? Only one I can think of is BMS and that is an mod/update on a 20 year old sim (Falcon 4)…
Ok…
It’s sad because many many IL-2 players, could start with DCS if only WWII scenarios were improved…
Imagine Mikke…
If DCS improved the WWII scenario, there could be hundreds of B-17 and b-24 over germany for daylight bombing…
And Hundreds of Lancasters flying in the night between flak and searchlights, dropping chaff, “christmas trees”, incendiary pieces and blockbusters…
And obviously Wilde Sau and twin engines night fighters with radars…
I would also like to see more WW2 content in DCS, though fixing damage modeling is currently the highest priority IMO, but at the same time I can understand that they put the most effort into what is highest demand for. (And yes, I’m one of those that are looking forward to the F-16. )