Here’s a quick step by step guide to creating an online (coop) DCG campaign.
Tools:
DCG - Download from Lowengrin’s site here
QMT - (Quick Mission Tuner by Shift_E) Download from here
When creating an online coop campaign, I use DCG standalone. i.e I don’t replace IL2’s inbuilt NGEN campaign generator as I find it too restrictive and don’t have as much control.
I also use QMT which enables a quick check of the mission, so you can check flyable a/c numbers just to be sure.
First off, decide what you want to have as flyable a/c every mission. For this example I’m going to create a Normandy 1941 campaign.
I want as a minimum:
2 x Hurricane IIb’s
4 x Spit Vb’s
4 x Spit Vb’s
Some Blenheims
2 x 109 E7/B
4 x 109 F2
4 x 109 F2
2 x 110 C4’s to spice things up
Step 1: Initial setup of DCG
Online Coop mode, not replaced any of the in game generators and save a copy of the mission.
Step 2: Additional Options
I usually uncheck aircraft downgrades, for online play its not needed. Make sure the tracking losses are checked at the bottom and for this campaign “Normandy British Base” is important. The other options have an effect and are listed at Lowengrin’s place.
Step 3: General Campaign settings
Things to change here, Change the max flights per squadron to one. This limits the numbers of extra a/c. Increase the Rate of Fire options. The bigger the number, the less flak. Ming will mention reload time here, but its call RoF in game and here, so :bootyshk:
Step 4: Aircraft Class Settings
Left alone for this example, but you can change the roles of a/c. e.g Mosquito can be a fighter or bomber etc.
Step 5: Creating the campaign
Clicking the globe
Select British RAF and Normandy 41 in the drop down
Success…
Step 6: Setting the a/c
Always use the first unit in the Squadron Settings tab. Whenever I’ve changed it, I’ve had problems.
We’ll change the a/c type, the max and min we’ll set to 2 and make the flight size 2 as well
Add in two units of Spits, max, min and flight size set to 4. Active “checked”
Now for the bandits…
Two units of 109F2’s, max min and size 4. Checked…
A flight of 110’s…
I’ve also added in the E7’s and Blenheims…
The rest of the flights I’ve left inactive. This doesn’t mean they wont appear. What it means is that the “active” flights will always (depending on the Squadron density) - be present.
Going back to the campaign options screen, you can see what happens to the missions if you change the Squadron density option… (look at the QMT panel for the a/c)
Squadron density - Moderate
Squadron density - Sparse
Squadron density - None (Here only the Active a/c appear)
With the above options, its possible to change the feel of the campaign, random flights, different missions taking place at the same time etc.
If you’re still having problems with a/c numbers, there is a sledgehammer approach by deleting all the inactive units and setting density to Moderate.
I feel this leave the missions very barren and relies on manually changing a/c types if a change is needed. I’ve used DCG like this when my connection was 1Mb/s.
Step 7: Waypoint options
You can amend transit altitudes, ingress/egress altitudes to target - self explanitory really. Left alone for this campaign
Step 8: Custom mission options
Once you’re happy with a/c numbers, this is probably the main screen you’ll visit.
First time you go here, you should change the times you want your missions to be generated from. To avoid night missions, set the start and end times to dawn and dusk. Probably best to change the worst weather to Blind. I also set the Intercept chance to 100%. Totally unrealistic but reduces the risk of bland missions - and moaning from the unwashed who join.
Under the custom mission prefs, you can also select things like tank busting, bridge defense etc. This will mean DCG, where possible, will try and create this for you. e.g for the RAF Bridge Attack is possible on Normandy, Bridge defense would be for the axis.
Once your happy, click “generate mission” and check things out in QMT. Happy with the numbers, fly the mission.
Note: DCG creates a folder in your coop missions folder. You fire the game in coop mode and browse to load the mission as per normal coops. I’ll edit the post above and add that info in.
MOST IMPORTANT
As you’re using standalone, its most important that when the mission is over and your sat in the lobby, to fire up DCG and generate the next mission. If you don’t do this, depending on your eventlog settings in your conf.ini, you run the risk of losing your previous efforts.
Its not drastic if you do forget, DCG will still create a new mission on a new date, but you’ll have some odd stuff in the briefing.
Other options I’ve not covered are listed at Lowengrins site here and help out when/where possible.
Good Luck