Come avviare uno Spitfire IX in DCS e regolare la sensibilità del joy

Questa è la mia procedura di avvio dello spit in DCS [video=youtube_share;3ScjDpUosr0][/video]

Per la messa in moto non ci vuole molto!
PS Nel video c’è un errore! Alla fine dico di portare avanti la leva della manetta appena l’elica si muove, in realtà quella è la leva della miscela!

altre cose che si possono fare sul cockpit dello Spit (materiale per un altro video) semplicemente cliccandolo:
accendere le luci del cokpit
accendere le luci di navigazione
accendere il gunsight
regolare convergenza e apertura alare del bersaglio (300yard 36piedi 109)
regolare l’altimetro
settare course setter e directional giro
abbassare il carrello in emergenza
abbassare/alzare il carrello
abbassare/alzare i flap
scegliere la drop tank come fonte del carburante
sganciare la droptank
premere il tasto per controllare il livello carburante
(credo ci siano molte altre cose, ma non le ho ancora imparate)



Deadzone: 0% -this will depend on your controller (see below)
Saturation X: 100%
Saturation X: 100%
User Curve: Ticked
Values in the following sequence.

0 2 4 6 8 10 12 16 24 50 100

This then still allows you to access full elevator deflection (useful for taxiing) whilst still benefitting from a more relaxed rate of elevator deflection up until the stall point.

As for rudder or aileron it’s down to personal taste, though as a rule I’d recommend as low a curve as you are comfortable with as it’s ALWAYS a compromise - bear in mind that any resolution you gain around the neutral point of the controller is taken away as you reach the limits of control deflection; that’s ok for dogfighting where control inputs are kinda all or nothing, but it’s harder to make small corrections around 80% stick deflection for, for example, a tight formation turn. It’s ALWAYS a compromise!

My Aileron is:
Deadzone: 0%
Saturation X: 100%
Saturation X: 100%
Curvature: +25

My Rudder is:
Deadzone: 0%
Saturation X: 100%
Saturation X: 100%
Curvature: +15

General Rules:

1.The steeper the line the more sensitive (i.e. small controller movement gives greater amplitude of control deflection)
2.The flatter the line the more control authority you have. (i.e. small controller movement gives less amplitude of control deflection)
3 Use as little curve as you can be comfortable with.
4. Where possible avoid having sharp changes of gradient or tight curves on or around critical points parts of the controller travel, i.e. the approximate point of accelerated stall in the throw of the elevator.
You want to avoid having a nice predictable linear control response to that point only for it to suddenly become increasingly sensitive around that very part of the flight envelope that you need to make tiny adjustments in order to prevent stall.
This can be challenging when you have an aircraft where this point varies greatly across the speed range (P-51 for example).
5. Where possible extend the length of the physical controller - ultimately if you had a 1:1 scale stick you would in theory not require a curve at all.

Deadzone - adjust this if you get jitter/flutter around your sticks centre ideally this should be as low a value as possible - otherwise you rob yourself of control authority and increase the sensitivity of your controller.