COD - Optimizing FPS

As much as we all wan’t the thread Olegs BOB to be the most visited and most posted forum I think it is time to put things were they belong.

I have an average of 14 FPS; 20 during combat(over water) and 30 if I fly high over water with no skies.

My Settings:
COD Ver. 1.00.13820
Resolution: 1600x1200
Full Screen: YES
Anti-Alising: 2x
Anti-Epilepsy Filter: Disabled
Model Detail: High
Building Detail: Low
Land Detail: Medium
Forrest: Off
Visual Effects: High
Damage decals: Medium
Buildings Amount: Low
Land SHading: Medium
Grass: Disable
Shadows: Enable
Roads: Disable

Nvidia driver application are asked to prioritize Max performace over quality.

I have also diabled Aero.

My Specs:
Windows 7 64 bit
Intel Core 2 Duo E8400 (2x3GHz)
8GB RAM
Nvidia GTX260 895MB GDDR3 (Driver 270.51 Beta)
Intel X25-M SSD

After seeing the 135-plane movies elsewhere, perhaps the graphics are the bottleneck

Logic being: 135 AI pilots means that the CPU is loaded, traditionally having AI planes in a mission meant a slowdown

Therefore Starfire, perhaps someone can create a benchmark track (like The Black Death in Il-2) for CoD?

So we at least have some sort of baseline for discussion, better than nothing anyway

You’re delegated with that task btw or potatoes :slight_smile:

Ming

I could have done it in IL-2, but I am still struggeling with the FMB in COD. So I need to pass on this one :frowning:

The CoD mission editor is very simple to use, it’s the same editor (exactly the same, not just similar) but more streamlined. Flights are much easier to set up

Ok mate I’ll do that tomorrow. Maybe a Stukas-attacking-shipping track/mission, will check out the triggers and wotnot

Actually now I’m excited by the thought of setting up an active airbase in there. The airfields are rather skeletal like in RoF, but there are many airfield objects in the editor (there must be, I see them in missions)

We can equip an airfield and use it as our base for training operations while we get familiar with the planes

Which airfield shall we pick. Ok Biggin Hill it is.

We’re going to need an Austin Seven object and a pub object. And a decorative pub sign object for the Red Lion object

Bring the peeler back on completing 14 cwt or Redcaps :slight_smile:

Ming

I am really not fond of stopping other peoples initative, but I think Biggin Hill is a less than stellar choice.

  1. As far as I can undestand, the big map can only be played as singleplayer.

  2. The large map takes a lot more resources which could be used on training objects, like a pub.

We’re going to need an Austin Seven object and a pub object. And a decorative pub sign object for the Red Lion object

References needed

Not really an issue, the purpose of it is to make a track with quite a lot happening at the same time that will be a real test of the computer, not to have a training mission or a mission to actually fly in!

I will probably get around to installing CoD tonight, guess what I’ll be doing this weekend. :wink:

Let me guess, regretting you bought it :roflmao:

I am so high! You may call me your Highness :roflmao:
“Drugs for breakfast, guns for lunch”!

  • Aspen Gun and Drug Club

A few quote from a roleplaying game (Shadowrun) sourcebook on drugs.

I had a look at the Vehicles list Sporran and there’s an ‘A.7 Car’ object that will need skinning :slight_smile:

Impressive list of objects in there now, tractor too. Can’t see a bomb trolley

We can equip an airfield and use it as our base for training operations while we get familiar with the planes

‘We’ meaning ‘each squadron, for training purposes’

That way we get to learn the ME, learn the area’s landmarks, find the nearest pub and so on

Ming

Not really, but not jumping with joy either.

After having turned down almost all settings to lowest the game was (barely) playable, and ground looked like shit. Then I read that enabling FSAA ingame had a big impact at least on ATI cards, so I disabled it (and also turned some other settings up a notch), and voilá, I got much better (but still not great) fps, 25-50 fps over sea, mostly in the 25-30 region.

I also noticed that enabling the rearview mirror stole some fps, 5-8fps I would say, and as it’s not working correctly for me, I mostly get a distorted picture or nothing in it, I will keep it off until the next patch at least.

I’ll save my other gripes for another thread. :wink:

Pixellated mirror here too Mikke

not jumping with joy

Disappointing yes :frowning:

But- we work with what we’ve got <muffled noises> and we have Rise of Flight. In that one the terrain is glorious and [censored] …I’d have to kill you :slight_smile:

Benchmark track

Ming

There is a third party patch that is getting great reviews over at SimHq and Ic, people claim it doubles frame rates and sorts out the stutters. :slight_smile: They are now flying over land with the detail up and making the sim playable.

I’m hoping to try tonight

http://simhq.com/forum/ubbthreads.php/topics/3265101/Performance_improvement_mod_s_.html#Post3265101

Good work on the track Ming, I got average around 27 fps, max 47, min 3, but it felt, hmm, choppy. Might be the well known micro-stutters.
And frankly, graphics over land is shit with the settings I have now.

Swoop will soon tell us if Kegetys mod works and absolutely no pressure

Please skipper tell us that it didn’t break anything and I’ll try it (on mod-fears) :slight_smile:

Ming

Just did m8 and nothing broken so far, only had a quick flight with the nossao and lowtex setting but going to try more in a minute with the nomipmaps.

I also set my NV graphics to default settings and rebooted (except Vsync On + triple buffer) Also updated to the latest TIR software.

Turned CEM off for now as this can cause stutters and just isn’t right for the Spit yet (Neg G modelled wrong).

Results so far are very good, the controls are much more responsive and it feels generally quicker. Getting very low over land and it stutters again but higher up it doesn’t. (will try nomipmaps to see if that helps) At height over dover it felt the same speed as Il2 just tons better looking. :slight_smile: I haven’t tried looking at fps yet but will. 1920x1080, models and effects high, low forest/buildings rest on medium with 2xAA in game.

Try it out mate, especially with the 580 with its more vram than my 570.

EDIT ~ just tested and get 45-50 fps now and loads smoother over land, playable for my medium spec PC. Still the odd stutter, but very low 100 feet and its slows down.

But the overlying feeling is that this should be fixed at this stage of product development rather than in the community prevents me from giving this a go. They need to fix this, not us.

I did give it a go, but when it screwed up my rear mirror I reversed the modifications. As a mod it is far from userfriendly. Just as Keets, I think this should be fixed by the developers.

Patch out soon woohoo. Ish :slight_smile:

Ming

They are a small team so any help is good imho. With the amount of stuff that needs doing, hopefully this give some pointers to the devs on one of the fixes needed.

At last I found myself thinking about the flying rather than the performance. :slight_smile:

I managed to turn on everything to max and yes it was 25 fps but it looked stunning and the promise of flying nirvana. Do you remember when we switched perfect on, same thought of how I’m going to afford the upgrade :slight_smile:

Tried buying the English DVD version this week, from the UBI shop, payment via paypal went through successfully, then this morning i received notification that UBI are declining the transaction and have canceled my order.

Refusing to sell the game could be a bit of a problem.

Sporran