BOS update 2.004

Physical Model and Systems Fine Tuning

  1. First optimization task completed: AI controlled aircraft on the ground can be doubled, while resources used by aircraft in the air decreased by 20%;
  2. ‘Jumpy landing gear’ issue fixed thanks to improved shock strut model;
  3. Lift force loss and drag increase of a remaining wing after fragmentation of a wing corrected;
  4. Bumpiness of concrete runways and taxiways reduced;
  5. A slipping friction modeling situation when a stationary or slowly rotating wheel of a landing aircraft touches the ground at a high speed has been improved, resulting in more accurate modeling of two-point landing. Tail-high landing can be performed if you touch the runway accurately;
  6. An additional lateral friction is applied to a drifting wheel, making an aircraft more stable while taxiing, take off and landing, but also making it prone to roll-over during a strong skid;
  7. He-111 won’t rotate after an emergency landing;
  8. Bf 109 E-7 mass correctly decreases with ammo spending;
  9. Wrongly added excess weight removed from IL-2 and LaGG-3 with VYa-23 and Sh-37 guns;
  10. Engine heat model corrected for Ju-87;
  11. Yak-1 series 69 engine characteristics corrected, now it follows the reference better (maximum speed at ground level and its turn time decreased a bit);
  12. Engine damage logic corrected: now an engine with a depleted time reserve at combat or other modes won’t be damaged while working at normal mode afterwards;
  13. Physical behaviour of a detached wheel of an airplane is improved in case of fall on ground;

Aircraft Damage Modeling
14. AB-1 armor made more resistant to shell fragments, protecting internal aircraft equipment better;
15. Aircraft tails made more resistant to gunfire;
16. Bf 110 E-2 damage resistance corrected (slightly increased). Now it is a bit less durable than Pe-2;

Aircraft Systems
17. Altitudes of engaging and disengaging breathing devices were corrected for German aircraft (by German flight manuals);
18. Oxygen deprivation model corrected (its effects are felt at higher altitudes than before);
19. Powered temperature gauges won’t work when engine is off;
20. Pe-2 trimmer neutral position indicators work now;
21. REVI-12 gunsight reticle corrected (increased by 12%);
22. La-5 engine assistant won’t erroneously reduce RPM after canceled landing and going around;

3D Models
23. MiG-3 3D model corrected thanks to research performed by community member BorysVorobyov;
24. P-40 cabin plexiglass quality increased;
25. Pe-2 fuel gauge is backlit now;
26. La-5 cylinder head temperature gauge is backlit as well;
27. I-16 mechanical sight corrected;
28. Bf 110 E-2 gunsight ;
29. Bf 109 canopy color corrected for some color schemes;

Aircraft AI
30. Fw 190 AI won’t crush into ground after receiving Attack Area order;
31. Fixed AI crashing into ground after dropping bombs at low altitude;
32. Fixed AI wingmen dangerous maneuvering while given Cover command that could cause them to crash into each other;
33. AI Fw 190 should enter uncontrollable spin less frequently (their angle of attack limit has been corrected);
34. AI P-40 should enter uncontrollable spin less frequently (their sideslip angle limit has been corrected);
35. Fixed AI crashing into ground after achieving maximum dive speed;
36. AI gunners won’t always have a max skill level (their skill is now tied to AI pilot skill);
37. AI gunners open fire at a closer distance when given an ‘fire at close distance’ command;
38. Fixed Ju 88 gunners not firing if the pilot window was opened;

Mission Logic
39. It is now possible to give the spotter ability to an aircraft, making it recon plane;
40. It is now possible to give the spotter ability to a spawned object;
41. Cloud height and thickness can be set in a mission;
42. More than 32 buildings can be destroyed in a city block (restriction removed);

Graphical User Interface
43. Selected engines now displayed in HUD on multi-engine aircraft;
44. Symbols and lines on the map are now scaled with it;
45. New GUI options ‘show player messages’ and ‘show kill messages’;
46. New technochat message added telling pilot that an engine is deselected;
47. Additional technochat message added to MiG-3 and P-40 telling about tail wheel locking and unlocking caused by pedals position;
48. Detailed wind info added to campaign bombing missions;
49. Cloud level height (and thickness in case of thick clouds) info added to briefing;
50. Wind turbulence info added to QMB and campaign briefings;

Other changes and additions
51. Significant performance increase for ships (their impact on the game performance is reduced 5 times);
52. Destroying an AA gun on a ship won’t destroy a ship itself;
53. Wingmen callsigns corrected in the campaign (previously several wingmen could have a same callsign number);
54. Callsigns corrected in the campaign (previously two flights could have a same callsign);
55. Ground attack planes targets corrected in the campaign (previously they could fail to appear in certain circumstances);
56. Several language translations were corrected;
57. A rare issue - black screen on mission start - has been fixed.