User interface changes:
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Game logos updated;
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Piloting tips added (they can be switched off in user interface settings);
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Stalingrad navigation map updated to match the new Moscow map features (visible airfield layouts for instance);
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Unavailable maps won’t be visible in quick missions map list;
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New marker color option added: USSR is red;
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Subtitles and object markers are now visible in bomb sight (if they are enabled);
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Interface correctly shows the remaining amount of ammo if there are several guns of the same caliber, but different rounds per each;
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Mini-map correctly updates after closing the full screen map;
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Mini-map translucency value updates correctly during night;
Campaign changes:
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Video cutscenes added to Battle of Moscow campaign;
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Scenario missions added to Battle of Moscow campaign;
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More combinations of weapon modifications are allowed for MiG-3 and P-40;
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Landing approach direction added to campaign missions;
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In artillery bombing mission your default altitude is limited to 2.5 km;
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In airfield attack missions all aircraft destroyed on the ground count toward the mission goal;
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Enemy fighters in ground attack role don’t have additional fighter cover;
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Enemy bombers and ground attack planes in intercept missions don’t have fighter cover during bad weather;
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Landing dialog with own airfield happen earlier, giving more time to plan your approach;
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Artillery object markers appear earlier in artillery bombing missions;
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Enemy bombers fly away at the same altitude after dropping their bombs;
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Waypoint won’t be generated outside fly area (a random bug);
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Forward spotters give target data only for the mission target(s) in intercept missions, not other enemy planes;
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Enemy artillery target in bombing missions have a correct GUI attack symbol;
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Enemy train is located closer to action waypoint in train attack missions;
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Landing lights positions corrected in Moscow campaign;
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Evening flights start no later than at least 15 minutes before sunset in Moscow campaign;
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Runways cleared of various objects in Moscow campaign;
Flight model, systems, armament and AI changes:
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Drifting on rough ground is likely to break the landing gear;
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Cockpit canopy moves according to physics laws (it can close during dive on IL-2 or La-5 and LaGG-3, it may be impossible to open it at high speeds, etc.);
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Engine start procedure updated - control axes remain in correct position after it;
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Yak-1 tail wheel rotation limited to ± 90 degrees when unlocked;
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AI gunners man the turrets when enemy is close, even if it is outside their field of fire;
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Chance of ammo detonation after ammo racks hit increased for all aircraft;
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Impact sound can be heard during emergency landing;
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Engines with glow plugs stop faster when turned off;
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Rudder/pedals reset command added (key D by default);
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Turret weapons cooling rate during flight corrected;
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Turret gun on Pe-2 no longer ‘sticks’ at lowest position;
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Armor penetration of German 7,92 rounds corrected (slightly reduced at closer distances);
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Chance of ricochet of aircraft HE rounds removed;
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Inversion trails restored for AI planes;
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You won’t hear the wheels rolling sound during emergency landing on water or ground anymore;
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AI pilots will be more careful not to break their engines;
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RPM limiter assist corrected, it reduces RPM if engine can be damaged by a high temperature;
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Flaps can be jammed at high speeds on Fw 190;
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La-5 engine damage time at high temperature corrected;
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Pe-2 brakes effectiveness corrected (reduced), this should make landings easier;
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Overheat warning message appearance corrected for all aircraft;49. Pe-2 engine throttle levers won’t shake when engine assist is engaged;
Other changes:
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Sun glare effect added to buildings;
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Tank gunners can use signal flares in unbuttoned position;
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Maximum time acceleration multiplier increased;
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Multiplayer ban duration increased to one week;
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Barrage balloons are visible above the Moscow city;
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Stone churches added to Moscow map (their locations correspond to Mozhaisk Defence Line HQ maps);
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Railway lines and runways are now more visible during winter (Moscow map);
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Mission designers now can hide an object so it won’t have an icon and F5 camera won’t show it. Just give it the name NOICON;
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Mission designers can increase the visibility distance of ground object markers by giving them name FARICON;
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It is no longer possible to use bombsight while manning a turret (it caused many problems);
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Player view won’t be shifted after using bomb sight anymore;
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It is easier to drag a group of objects in mission editor;
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Joystick IDs won’t be erased during each game update.