I found this on a German IL2 forum, but I cannot find the original on SimHQ… Anyway here it is:
I got the following mail today. Interesting!
Dear Simon
This article has appear on the Japanese website for Tokyo Game Show 2007. I think you will enjoy. Pls excuse transnational mistakes, I have make my older sister to translate!
Storm in a Tea Cup: Battle of Britain preview
Company: 1C
By Kazushito Hirai
Chiba City Tokyo September 20 2007
Like something from a bad spy movie, my contact from 1C told me to meet him in the south-west corner of the Makuhari Messe meeting hall at 1pm and ‘come alone’.
I was meeting him to preview a hot new flight game called Storm Of War, but which I have chosen to call Storm In A Teacup – but more about that later!
You may be asking why all the secrecy? So was I, but the answer is that my source at 1C, who has to remain anonymous, had sneaked a preview copy of the game over to Tokyo on their laptop.
Why? According to him there is a conflict between distributors UbiSoft and developers 1C which is delaying progress on the game to the great frustration of staff at both houses. They believe they have something special and all that stands between them and gaming history are the lawyers on both sides of the dispute. Developers who should be working on Storm of War have been diverted to other projects while the dispute is being worked out.
Well, do they indeed have something special? All I can say after my super secret preview is, ‘Kichigaijimata!’ (Japanese for crazy).
But first, to the caveat: the laptop which my contact and I used in a nearby Starbucks is no ordinary gaming machine. It was an Alienware Area 51 m9750, with Intel® Core™2 Duo Processors, a 512MB NVIDIA® SLI Dual 7950 GTX card, and 4GB of dual channel 667MHz DDR2 Memory. My contact actually apologised for the rig, warning that it was not sufficiently powerful to enable him to show the game performing at full potential.
So what did I see?
Well it may surprise some readers to learn my first mission was not in a Spitfire flying out of Kenley, but rather I started the game at Ursel airfield in Belgium in the cockpit of an Italian biplane!
I would say this is typical of the ability of the developers at 1C to model the lesser know sides of the conflict. The role of the Corpo Aero Italiano is barely recognised in the literature and I willing to guess that most readers would not even realise that some 200 Italian aircraft, comprising bombers, fighters and transport aircraft, participated in the Battle.
The mission started on the runway at Ursel behind the stick of a Fiat Cr42, and the first thing I noticed panning around the aircraft was that the world around me was busily at war. Ground traffic rumbled past the airstrip (detail on the vehicles is surprising for a flight sim, with the appearance of independently sprung suspension wheels and tracks), motorcycle riders and passengers in sidecars sped by, flak gunners swivelled in their positions, and just as importantly, our flight was waiting for a Br20M bomber to land and taxi from the runway so that we could take off. Our mission was to escort a raid of Br20Ms for a daylight raid on Ramsgate Harbour. I chose to fly the entire mission using compass and radio (tower) assistance for navigation, but there is also an autopilot option which certainly would have made it easier to rendezvous with the bombers and the rest of the escort (Fiat G50 bis) in the early morning light.
I can only say that the modelling of the Cr42 Falco was exquisite. As in real life I was crammed into the left hand side of the small cockpit, with scuffed leather lining the tiny glass windshield ahead and clear air to either side. To line up my eye with the gunsight I had to ‘lean’ over – difficult enough when sitting still on the tarmac, so I could imagine how much fun it was in the heat of combat! (There is an auto-align view for the non-purists.) All controls could be operated manually and levers and gears could be heard clicking into place as I operated them.
In flight, the Storm of War Falco ‘felt’ heavier than the Falco in IL2. I cannot be more precise than this because I did not have the two side by side to compare them, but it was more ponderous in the roll and more reluctant to get up to cruising speed (a modest 400km/h). My source assured me the flight model was more authentic than in IL2 and that IL2 pilots would have to relearn nearly every aircraft they were familiar with from that game due to the next generation authenticity of the aircraft in Storm of War.
This was certainly the case for my next mission in a Bf109e but more on that later!
You will also be wondering about the weather and cloud effects observed in flight. I am sorry to say that while they are close to the quality seen in FSX, that realism comes at a price – when flying through heavy cloud, or later when attacking a busy British airfield, even the Alienware machine began to struggle and there was visible stuttering.
In my heart I was a little disappointed at the weather in the game, as ‘real weather’ effects were one of the big promises made by 1C. The clouds look fake/cottony and I have to say, similar to CFS3 clouds, from a distance. This is not the case up close, where they are as, or more realistic, than FSX and the multilayered effect of different layers and types of clouds at different altitudes is quite breathtaking. I did not experience any bad weather, but I did experience quite challenging differences in air turbulence at different altitudes and my little Cr42 was given a sudden shove upwards by a wind gust as we hit the British coast, which nearly made my stomach queasy!
The modelling of the landscape, which my contact told me could not be shown at full fidelity due to the limitations of his laptop, was quite stunning at all altitudes. I departed from ‘the script’ during my first mission and went sightseeing around the Kent countryside. Ramsgate’s tiny harbour was beautiful in the morning light and I could see waves lapping at the breakwater. As I flew south along the long straight Kent coast I could again see waves breaking on beaches, and the occasional military emplacement. I turned inland, and quite by accident almost immediately found myself over the RAF Manston airfield. My contact told me there were no British aircraft set up yet in this particular mission but the airfield was fully populated and so I could not resist swooping down to see what damage my Falco’s awe inspiring twin 12.7mm machine guns could do.
If you are expecting Hollywood style visual effects from Storm of War you will be disappointed. I failed to set anything alight with my tiny Bredas, and though I made visible holes in a hangar, nothing at all was smoking as I pulled up after two gunnery passes. Which is, as a purist in these matters, all I would expect from such a lightly armed biplane.
This was quite a contrast of course to what I saw when I returned to Ramsgate. The BR20M bombers had made landfall, and the little square shaped harbour was a mess. Shipping (mostly fishing boats) was burning or sinking. A couple of warehouses were ablaze. A line of parked trucks was also smoking, and each truck seemed to be showing individual damage.
I am ashamed to say that at this point I collided with the ground! I had inverted my aircraft to enable me to better observe the damage at Ramsgate and was unable to roll upright before a wingtip hit a tree and my mission was over. My contact asked me whether I would like to restart but as we only had limited time available I opted for a dogfight mission.
This mission started in the air, with me in the cockpit of Werner Molders 109 E4 over Dover. Again it was exquisitely modelled, and I cannot express the delight one gets from seeing the detail of these aircraft – Molders Emil was perfectly represented with the yellow nosed JG51 livery, a snarling Eagle in a circle on its cowling, and most delightful of all, several rows of ‘kills’ marked on the tailplane to reflect Molders earlier successes in Spain and France.
The mission started paused, allowing me to pan around the sky, and observe the two Rotte in my Schwarm in a perfect finger four formation. I could not however immediately observe any enemy aircraft, which my contact assured me were in visual range. I took his word for it and returned to the cockpit and started the mission. Desperately scanning the skies I could still see nothing, when suddenly my wingman called, “Indianer niedriges sechs!!” (fighters six o’clock low) and surely enough there was a flight of 6 brown and green Hurricanes rising up from below and behind us, quite visible now that I knew where they were.
End of part 1