BF2 excellent patch coming up

Today we have some big announcements that we’re excited to share with you! First of all, news about 2 new booster packs that will expand the battlefields of Battlefield 2, Battlefield 2: Euro Force and Battlefield 2: Armored Fury.

Euro Force will be released on February 8th and sees the introduction of the all-new European Army in 3 new maps. Each Euro soldier will come equipped with a new primary weapon, from the FNP90 to the Benelli Tactical Shotgun. There will also be 4 new vehicles, including the (in)famous Eurofighter. The 3 maps are “Operation Smoke Screen”, “The Great Wall of China” and “Taraba Quarry”.

Armored Fury will be released on March 28th and the focus is on large mechanized battles, harking back to the El Alamein style maps on BF1942. There will be 3 new maps – “Midnight Sun”, “Operation Harvest” and “Operation Road Rage” – but also 2 new vehicle classes. Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

Both packs will be available exclusively online at www.downloader.ea.com at $9.99 each (€9.99 in Europe and £5.99 in the UK).

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

Helicopter now carry 8 missiles rather than 14

TV-Guided missile now have a shorter range

Hit points on all air vehicles has been reduced

AA missile lock has been improved

Support kits have had their primary weapons adjusted for accuracy

Sniper kits have had their primary weapons adjusted for accuracy

Anti-Tank kits have had their primary weapons adjusted for accuracy

[b]“Dolphin Diving” is no longer possible

Players can no longer jump and shoot at the same time

“Prone Spamming” is now fixed

“Sprint exploit” is now fixed [/b]

The Sa80 weapon has been improved woot :slight_smile:

The G3A3 weapon has been improved

Reload while sprinting has been enabled

Chinese and MEC APCs can now shoot through penetrable materials

Damage decreased for the M134

Medic defibrillator paddles have been adjusted. They now reload while not in use.

Server search filters now work properly

All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.

Mines can no longer be destroyed with other explosives

Flash bang effect radius decreased

Added unlocks for Sniper and AT kits

Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

Fixed a bug whereby non-xpack mods cannot use xpack shaders.

Fixed bug in TV guided missiles of Havoc helicopter

Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

Performance gain found in static mesh rendering.

Detonation radius from grenade launcher explosions has been reduced.

Grenade launcher projectiles now have a minimum time before arming.

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“Dolphin Diving” is no longer possible

Players can no longer jump and shoot at the same time

“Prone Spamming” is now fixed

“Sprint exploit” is now fixed

Sounds sensible. :slight_smile:

The Sa80 weapon has been improved woot

Totally unrealistic in other words. :stuck_out_tongue:

The G3A3 weapon has been improved

Now, there’s a real rifle! :smiley:

FB’s 50cals crap doesn’t stop me using them Mikke! Bound to hit something some day :rolleyes:

You guys need to play more in teams you’re all lone wolves. I’ve watched you at work remember, I know where all the bodies are buried. Out back of Mikke’s place in the frozen tundra most of em :slight_smile:

There’s nothing quite so good as being in an assault team.

When it works I mean :slight_smile:

I’d put you all in the military if I had my way. You’d soon shape up soldier :slight_smile:

Ming

lol do you remember the ‘Prancing Nazis’ Mikke? I forget the WW2 sim they were in. Had a W in it :slight_smile:

These BF2 fixes stop the bunny-hopping

You’re prone and in the support role with a heavy MG on a bipod and 75m away a guy comes bouncing-bouncing-bouncing straight towards you through a wall of hot lead - every bloody shot misses the bastage :slight_smile:

Good to see developers answering criticism from users and issuing patches so quickly. The Rabbit Must Die.

Ming

True, but it’s gotten somewhat better at least. :rolleyes:

I’d put you all in the military if I had my way. You’d soon shape up soldier :slight_smile:

Riiiggghhhttt…

(Don’t have a bigger one of me in uniform at the moment…)
:laugh:

do you remember the ‘Prancing Nazis’ Mikke? I forget the WW2 sim they were in. Had a W in it

Hmm, no, but Halflife based? Hmm, what was the name of that? Could probably find it if I made a effort to. And we know that will not happen. :roflmao:

lol so true :slight_smile:

MigMan’s Museum of Flight-Sims mate

http://www.migman.com/ref/1990_combat/WW2Fighters/WW2Fighters.htm

EAW came out at the same time (1998) so we laughed at the movie of the Prancing Nazis (early motion capture) and then slung it in the bin. It was ok but smaller than SDOE and crap textures. Cockpits were ok. Then we downloaded the EAW demo and life was never the same again, we will agree about that I think :cool: :slight_smile:

Is this conserving energy thing because you’re still 40 below probably over there. In the dark too. I shouldn’t smile really it must be murder digging the milk out of the snowdrifts first thing :slight_smile:

The light is changing here and I hear birds in the morning now. Do you have penguins chirping where you are? How do they get up the trees :slight_smile:

Ming

:roflmao:
Only -17C at the moment, not too bad. :smiley:
Penguins, sorry, wrong side, you know, pinguins = south, polar bears = north. :wink:

Ah, that sim, yes, I remember Wasp playing it, and I did try it once or twice, but as you say, we had EAW, and nothing else could compare (and I don’t care what Stone says! :tongue2: ).

No trees in the Antarctic wilderness Mikke so the penguins would have nowhere to roost at night that’s why they migrate to Sweden isn’t it. Or is that puffins. They all represent a danger to humanity anyway so feel free to continue culling the tone-deaf ones. Might even improve their dawn chorus :slight_smile:

Ming

Might be out tomorrow, here’s a promised Euromirror

http://files.i3d.nl//Index.php?cu=.///Battlefield%202/patches/

Ming

ftp://159.153.197.99/pub/patches/bf2_incremental_patch_1.12%20-%201.2.exe

ftp://ukftp.multiplay.co.uk/pub/games/fps/battlefield2/patches/win32/bf2_v1.12_1.20update.exe

Patched it’s now even more like OFP

You can’t dive to the ground and jump up again quickly the kit now feels heavy. There’s that typical OFP awkwardness when you try to hit the deck quick and the same standing up again. Thank you God :slight_smile:

And not one bunny hopping around or dolphin-diving grrr at all anywhere, man you should hear the (hated and despised) sniper sound echoing around, weapons have more weight and are more accurate - sweet :slight_smile:

Ming

Favourite quote so far:

Im not trying to flame anyone I just think they tried to turn it more into a SIM than the arcade like game All the previous Battle feilds were
Result :slight_smile:

Ming