Oh, i should have added so it reads more accurately,
i shot him about 4 times in the face
No face kevlar that I know of!
I was trying out all the different weapons, sniping, being a medic, assault , engineer running about after tanks with me tools out etc etc
Snipers are team players, if used properly
I saved several blokes from a nasty death from the flanks while they concentrated on the main attack
While they don’t necessarily cap the point, they cap the bad guys trying to stop the assault force doing so
I’m convinced
Quite right yep that’s exactly what we’d be after - sneaky er, covert I mean - on the ball and working for us. Hmm we could have you high behind us covering our field of fire too, keep their heads down
Yes the weapons seem less powerful than I feel they ought to be, unloaded on a guy on a staircase and he stood there and took the lot lol must turn burst off. But one can sound a bit lame if it turns out that it’s us so on weapon-effectiveness one holds one’s piece. Locked and loaded obviously
Some tweaking they’ll do with any luck - might be just that they haven’t ramped up to full collision-detection speed while it’s being trialed, to save bandwidth. Better to have complaints about the weapons than servers going under left right and centre yep
Nice one Insight that sounds excellent
Ming
I played it again in single player mode and I think I agree with you, but it is satisfying when you hit one in the head and you knock him backwards.
A small bit of gore (just a bit of red spray or something to give the feel your not shooting a walking bag of sawdust) would be nice but they cannot age stamp demos so that will probably be added a bit in the release.
I think its a good game, they certainly got the use of weapons down alot better than they had it in BF1942 which I felt they failed on in the close quarters side of things a bit.
Squad structure is interesting and will make for some very good play.
not as much intense and tactical fun as WWII Online though plug