Battle of Britain Marking Mod, Spits and Hurricanes

Gents, a beta mod allowing you to place BoB Sqn codes on Spits and Hurricanes



Read Me:-
Mod: “New Battle of Britain Hurricane & Spitfire Squadrons: Defenders of the Empire”

This mod adds 40 new squadrons to the game, plus custom skins and MATs and thus allows all 52 Hurricane and Spitfire squadrons that fought in the Battle of Britain to appear in game with HISTORICAL SKINS AND MARKINGS. Now we don’t need over 600 skins to represent each individual aircraft (there are in fact only 32 new skins in this mod). MatManager IS NOT needed to use this mod. As an added bonus, I’ve included Spitfire Mk. I skins for use in Compans’ “Under the White Rose” Campaign. If you want to use these, you will not need to use his MatManager files and will also need to edit the mission files to use the Spit I and 609 Squadron.

–HOW TO USE THIS MOD

Once installed (see below), first select your aircraft (Hurricane or Spitfire), then select RAF in the arming screen and make sure markings are on, then find the skin you want (all skins are named by squadron numer. e.g. 19.bmp or 74-152.bmp etc for those that can be used for multiple units) and finally select the corresponding squadron number in the pull down menu. The correct markings will now be displayed. You are now ready to fight. You can of course use any unmarked skin with roundels and tailflash, but be aware that you will need to edit Spitfire Skins to use the in game unit codes as the markings sometimes don’t display at the wingroot depending on the unit letter; just look at a skin that corresponds to the unit of the one you want to use and make the same small edit by copying and pasting the two small areas of grey from my original skin into your skin.

This mod has been tested on two IL-2 installs on different machines with and without MatManager and has worked flawlessly on both…

–For those of the rivet-counting persuasion, please note that this is an almost exact reproduction of the “Battle of Britain II Wings of Victory” game’s “Multiskin 2.07” but for IL-2. If you have any problems with my choice of skins/markings, take it up with the BDG over at the Shockwave forum, not me, thank you.

Here is an extract from the Multiskin Readme for your consideration:

Some comments on RAF Fighter Command paintschemes 1939-1941.

The colours Dark Earth and Dark Green were standard for upper surfaces until May 1942. There was little variation in the patterns other than a mirror-image application.

The two s were designated ‘A’ and ‘B’ schemes. (‘B’ schemes are
modelled here).

Undersurfaces and underside national markings were subject to a number of changes:
-In early 1940, the official scheme had a white right wing, black left wing and split fuselage colours to match. In fact, the
manufacturers interpreted this as requiring an aluminium finish to the fuselage, which was an error, but it was not corrected
for a long while. No underwing roundels. (Before this date various versions with and without roundels had been used)
-On 18th May 1940 Roundels were reintroduced, but with a yellow roundel ring on the left wing. The entire fuselage and tail
surfaces were now split white/black for new aircraft. Black was intended to be the specific colour ‘night’, though this did
not always happen.
-On 6th June 1940 the colour designated “Type S” was introduced for undersurfaces, without underwing roundels. With modern
perspective (and communications methods), it is easy to be critical of the problem that neither manufacturers nor existing
squadrons actually knew what “Type S” looked like! More than one written clarification was made, but the effect was to
introduce a range of colours in the field from ‘Duck Egg Blue’ to ‘Duck Egg Green’ to ‘Light Grey’. To compound the problem,
official stocks of “Type S” paint were not available freely until over a month later than this. Each squadron/maintenance
unit and each manufacturing location had to interpret what can best be desribed as ‘imprecise’ instructions. I have modelled
a common ‘Duck Egg Bluish Green’, which is indeed how one Ministry correction described the colour. (Later on, the Ministry
would correct the description to be ‘Sky’, but by then the term ‘Duck Egg Blue’ was popularly established.)
-On 1st August 1940 large (45/50") roundels reintroduced.
-After the official end to the battle, from 27th November 1940 a black left wing was reapplied, along with a sky spinner
and tailband.

As some of these changes were introduced in the middle of the Battle of Britain there was considerable field variation, as one might imagine.



Hawker Hurricane

Unit specific emblems for Squadron Numbers 1 (wasp), 3 (spinner), 85 (hexagon), 87 (cat), 242 (booting Hitler), 303 (National), 310 (National) Squadrons.
Scheme 1- night/white undersides, no under-wing roundels, full-fin flash
Scheme 2- night/white undersides, under-wing roundels, half-fin flash
Scheme 3- blue undersides, large fuselage roundels, no under-wing roundels, half-fin flash
Scheme 4- large fuselage roundels, no under-wing roundels, full-fin flash
Scheme 5- no under-wing roundels, half-fin flash
Scheme 6- small under-wing roundels, full-fin flash
Scheme 7- standard underling roundels, small fin flash
Scheme 8- night/sky undersides, under-wing roundels, sky-blue tail band/spinner

Supermarine Spitfire

Unit specific emblems for Squadron Numbers 54 (kiwi), 65 (East India), 66 (spinner), 234 (mailed fist).
Scheme 1- blue undersides, no under-wing roundels
Scheme 2- no under-wing roundels (standard early battle scheme)
Scheme 3- oversized fuselage roundels, blue undersides, no under-wing roundels
Scheme 4- underside roundels (standard late battle scheme)
Scheme 5- wingtip underside roundels

Now that’s out of the way, let’s get on with it :wink:

INSTALLATION

Take the contents of the “PUT_IN_MODS” folder and put it in your Mods folder

–Next, do the same with the “PUT_CONTENTS_IN_SKINS” folder

That’s it!

This will work with or without MatManager, though if you have any custom Mat type mods in your Mod folder, you should either disable them by adding a - in front of the mod (folder) name or add an “a” to the start of this mods name to make sure that it loads first.

The only problem you might have with using MatManager is that some British Roundels might not appear on later war aircraft if you use the “Markings On” option in game. Just diasble this mod with the “- in front of the folder name” trick and all will be well. If problems persist, disable this mod and clear your cache (add ClearCache=1 in conf.ini GAME section; please note Cache and Clear have the first letter in CAPS), then go to MatManager and reload your settings.

Thanks to :

-Gaston, wingflyr and ILV_Aquila_Noctis for work on adding squadrons, and all the people at http://www.allaircraftarcade.com/forum/index.php for their pioneering mod work
-QTim for making this possible
-CanonUK and Kristorf for the great skins that underpin this mod
-Oleg Maddox for this wonderful sim
-The men and women of the RAF who defended my country so valiantly in 1940.

Link http://www.mediafire.com/?guqxtmggjuj

Outstanding.

Downloading now. :slight_smile:

WB.

I’ve been waiting for this one :slight_smile:
I have noticed that it is still not available at AAA yet.
Still beta or are we party to good will

Dispatch to 19 Squadron:

Thanks Chris!

Ming

Would have been nice if Paul Rogers { Bader } from the BDG was given credit…it was his two years of work involved with the original multiskin for Rowans/Shockwave BofB WOV…:frowning: that allowed this to be taken to IL2

AFAIK even though it’s been refered to as “multiskin” for IL2, it isn’t actually multiskin. WoV has been used as a reference for the squadron codes and markings for the various RAF squadrons that have been added to IL2.
Which is why there is the nod to BoB WOV in the readme.

Not downloaded it yet, but I bet it has a Clowes Wasp/Bee on every Hurricane in No1 as in BoB WOV, even though it was just on Clowes JX_B Hurri.

Yup, Clowes’s bee is on all No1 Sqn Hurri’s, and only on the port side, also I think (personal opinion) that the provided Hurricane skins have a too pale brown and some of the Spitfire MkI roundels have been moved to far back, distorting them to much (I might work on these and alter, also giving A scheme and B scheme paintjobs), however as a general mod the markings work well.

Brigs, party to good will mate, never have to many testers.

Also, I don’t know the origins of the code work, but Steve T can always alter the read-me (as per your post on AAA Puff)

I have to agree on the colouring of the Hurri’s. I believe Steve T used Cannons Hurri. I have found that a little too pale myself. Much prefer me own Hurricane template (but I would wouldn’t I :))

I’m not sure every 242 Hurri had a “Booting Hitler” motif either. I know at least 2 of them did, but I don’t think it was a squadron thing. I could be wrong though.

I’m dying to download this…stuck at work with proxy police stopping me seeing all the juicy interweb stuff.
Might have to sack the missus and kids tonight, lock meself in the spare room to play with me toys :slight_smile:

–For those of the rivet-counting persuasion, please note that this is an almost exact reproduction of the “Battle of Britain II Wings of Victory” game’s “Multiskin 2.07” but for IL-2. If you have any problems with my choice of skins/markings, take it up with the BDG over at the Shockwave forum, not me, thank you.

Here is an extract from the Multiskin Readme for your consideration:

Some comments on RAF Fighter Command paintschemes 1939-1941.

The colours Dark Earth and Dark Green were standard for upper surfaces until May 1942. There was little variation in the patterns other than a mirror-image application.

The two s were designated ‘A’ and ‘B’ schemes. (‘B’ schemes are
modelled here).

Undersurfaces and underside national markings were subject to a number of changes:
-In early 1940, the official scheme had a white right wing, black left wing and split fuselage colours to match. In fact, the
manufacturers interpreted this as requiring an aluminium finish to the fuselage, which was an error, but it was not corrected
for a long while. No underwing roundels. (Before this date various versions with and without roundels had been used)
-On 18th May 1940 Roundels were reintroduced, but with a yellow roundel ring on the left wing. The entire fuselage and tail
surfaces were now split white/black for new aircraft. Black was intended to be the specific colour ‘night’, though this did
not always happen.
-On 6th June 1940 the colour designated “Type S” was introduced for undersurfaces, without underwing roundels. With modern
perspective (and communications methods), it is easy to be critical of the problem that neither manufacturers nor existing
squadrons actually knew what “Type S” looked like! More than one written clarification was made, but the effect was to
introduce a range of colours in the field from ‘Duck Egg Blue’ to ‘Duck Egg Green’ to ‘Light Grey’. To compound the problem,
official stocks of “Type S” paint were not available freely until over a month later than this. Each squadron/maintenance
unit and each manufacturing location had to interpret what can best be desribed as ‘imprecise’ instructions. I have modelled
a common ‘Duck Egg Bluish Green’, which is indeed how one Ministry correction described the colour. (Later on, the Ministry
would correct the description to be ‘Sky’, but by then the term ‘Duck Egg Blue’ was popularly established.)
-On 1st August 1940 large (45/50") roundels reintroduced.
-After the official end to the battle, from 27th November 1940 a black left wing was reapplied, along with a sky spinner
and tailband.

As some of these changes were introduced in the middle of the Battle of Britain there was considerable field variation, as one might imagine

Sorry but a mention is in order I think :slight_smile:

Poss mate, until Steve T asked to use some skins then sent the beta I had never seen this or any other ‘code adder’

NP mate, I speak to Paul regulary on the phone { Im a beta tester for WOV and have been in the BDG since 2004 } and when I mentioned to him about the original post on AAA site, he said no problem to using the stuff…but feels a mention in the credits would be appreciated.

Has anyone tried to create a COOP for this MOD. I ask this because I don’t seem to be able to get a COOP with the new Squadrons to load in multiplayer. If I go in a edit the Squadron back to a standard IL2 squadron No1 for example it works. If I select 92 or 19 or any of the added Squadrons the mission wont load.
Just need some clarification before I start effing around

Sorry mate, not tried

Cheers for the response Chris, I’ve read all through the posts on Gastons Mod, on which this is based, and haven’t seen a single reference to online. I’m desperately hoping that it can be done and that my weighty Modded install is conflicting somewhere

I’ve got a mission, using Cannons Channel Map, the MK1, the stationary ac installer and the BoB squads mod. Can someone test please, just to make sure it ain’t just me. As we seem to be some of the only people with the BoB mod it seems the best place to get a compatable install.
It’s a very simple one that I generated via SEOW as test of my SE_BoB playground.

EDIT: Maybe Trooper could be the man to test also.
…and a small insight to what I want to do.
Go to my site>active Campaigns and click on the BoB campaign. login and password AlliedRanks / gannic
That will show you the very early stages of what I’m working towards.
3 Airfields are up and running and I’ve loaded a small template to put 92 and 19 at Biggin Hill.
Which is why if this Squadron Mod doesn’t work it’ll take a lot from what I want to achieve

Further EDIT: It looks like something f**ked in my install. I took out the BoB Squads mod and tried Gastons. It works!
Need to have a good look at what is happening to the BoB one to see why it fails online with my Machine

[MAIN]
MAP CAN_Channel/CAN_40_load.ini
TIME 13.0
WEAPONSCONSTANT 1
CloudType 0
CloudHeight 1500.0
army 1
playerNum 0
[Wing]
g0133
19Squadron00
[g0133]
Planes 1
Skill 0
Class air.BF_109Z
Fuel 0
weapons default
[g0133_Way]
TAKEOFF -40000.00 -40000.00 0 0 &1
NORMFLY -41000.00 -41000.00 2500.00 250.00 &1
[19Squadron00]
Planes 4
Skill 2
Class air.SPITFIRE1
Fuel 50
weapons default
[19Squadron00_Way]
TAKEOFF 64978.25 130562.47 0 0 &0
NORMFLY 34914.70 114720.00 500.00 250.00 &0
NORMFLY 50085.30 107369.00 3000.00 334.00 &0
NORMFLY 79311.00 123630.00 3000.00 334.00 &0
NORMFLY 75629.90 130535.00 3000.00 334.00 &0
NORMFLY 59678.50 132651.00 3000.00 334.00 &0
NORMFLY 47742.80 126192.00 3000.00 334.00 &0
NORMFLY 58116.80 122071.00 3000.00 334.00 &0
LANDING 65706.78 132104.66 0 0 &0
[NStationary]
0_Static vehicles.planes.Plane$SPITFIRE1 1 65549.52 130174.04
320.00 0.0 gb
1_Static vehicles.planes.Plane$SPITFIRE1 1 65569.54 130148.87
320.00 0.0 gb
2_Static vehicles.planes.Plane$SPITFIRE1 1 65590.89 130124.86
320.00 0.0 gb
3_Static vehicles.planes.Plane$SPITFIRE1 1 65613.99 130098.94
320.00 0.0 gb
4_Static vehicles.planes.Plane$SPITFIRE1 1 65634.59 130074.51
320.00 0.0 gb
5_Static vehicles.planes.Plane$SPITFIRE1 1 65528.50 130199.63
320.00 0.0 gb
6_Static vehicles.stationary.Siren$SirenCity 1 65362.52 131363.57
360.00 0.0
[Buildings]
[Bridge]
[House]
[FrontMarker]
FrontMarker0 65342.52 131333.56 1

Brigs that is the best looking SE Map screen i have seen.

Can’t wait for to be ready for us to get our hands on.

Yep it certainly is. I love this Map. it is perfect for a proper BoB campaign online. I am having some difficulties with the BoB squad though. It still isn’t working on a clean install.
Is there anyone who can test it for me?

I will have a go mate, pass the details and I will have a cabby tomorrow night.

Cheers Chris

But I’ve found the problem.
…[SIZE=2][COLOR=black]NEW_BOB_HURRI&SPIT_SQNS\Paintschemes\Red[/COLOR][/SIZE]
[SIZE=2]there are missing squadron TGA’s in there. You might want to pass that info on to Steve. The additional squads added need squadron TGA’s and a number are missing 92 and 19 included! The cheek of it :slight_smile:
[/SIZE]