Charlie has released an outline on the Campaign. It may look complex, but ultimately it is scalable for the participant. You can sign up to fly one mission a week in a chosen sector (foolow the brief and do you best) or you can sign up and take a more active role in the command structure.
Me, I’m joining as a single pilot in whichever map is available, no admin type role at all. So I’ll be just turning up on the night to fly and that is all.
JUNE 4th 1942 Multisector Campaign
Status:- HSFXv4 is released and 4Shades has just released a wonderful new SEOW update to support it.
All of the required sectors have been added to the MP ( PA_Dore, Gross, Brigstock & Chap).
The templates are ‘roughly’ populated and now we have to finalise the servers (ITAL_SEOW, 69GvIAP and 102nd_COOP), initialise the templates and begin to run the necessary tests.
OUTLINE
The design is for a ‘multitheatre’ ‘multisector’ campaign.
The plan is to run three missions a week at peak times (with large turnout , hopefully 80 + participants. AND 3 missions a week with smaller turnouts in the less ‘active’ sectors.
The peak time missions are most likely to co-incide with CET (this is a practicality) whilst the less active missions can be scheduled to give everyone that cannot usually make these times a chance to also participate.
We hope to run the campaign for 6 months. (24 missions per sector total)
JUNE 4th 1942
is the chosen timeframe because both sides are fairly evenly matched in most theatres and there is also huge variety of aircraft…there is a historical reason also:-
THEATRES
PACIFIC (design by 242Sqn_Cat & Chap )
Midway Expanded The Slot
Hawaii and Phillipines as timeskipped production areas
June 4th of course is the beginning of the epic battle of Midway.
Midway expanded allows us to recreate this at almost full scale for the first time (with a host of new IJN carriers).
The Slot is relatively unpopulated at the start. The direction the Pacific Theatre takes will depend upon the result of Midway.
IJN invasion will halt the supply of US lendlease to the Eastfront and allow Strategic bombing of Hawaii.
US victory will allow a progression into TheSlot
THE EASTFRONT (design by Brandle)
Crimea Kuban
Initial action is focused upon the Crimea with production coming from the Kuban. Action will move depending upon the results of the Axis offensive. Brandle can embellish details but expect the Eastfront to be an extremely hard faught ground war with proper emphasis upon the AxisAllied contingents that flew there.
Timeskipped production centres:-
Channel 1940 & ITAFrGR provide the production capability of the Western Allies, German and AxisAllied contingents. The Axis commanders have to decide how to distribute their limited resouces between TheMed and the Eastfront.
THE MEDITERRANEAN (design by 242Sqn_Chap)
Centmed Libya
June 4th is about 10 days into the Gazala offensive in North Africa and also when the most bloody convoy battles to Malta occured.
The Allies have to supply Malta and prevent the fall of Tobruk.
The Axis have to prevent Allied Supply from reaching Malta and protect their own convoys to North Africa so that Rommel has the resources to capture Tobruk.
(Supply to Lybia has to shipped across an expanded Centmed and may not be simply transfered.)
Bombing Supply Areas
There is a mechanism for Strategic bombing (and interception of such) into the supply sectors.
This is probably enough detail to give you a good overview.
Squads that are interested should contact 22GCT_Gross ASAP so that we can try and arrange the times/theatres/sectors and squad responsabilities etc etc.
This of course requires a fair amount of organisation, the more that we all know , the earlier we know it , the more likely it is that we can arrange participation in a way that will ‘maximise utility’.
Long term I know…maximum pleasure, for as many people as possible I believe is the Utilitarian principle of ‘maximise Utility’.
FINAL THOUGHT
The intention is SIMULATION and NOT COMPETITION.
Overly competitive individuals should play Chess and not SEOW as they are in no way similar.
Chess is a perfectly balanced competitive game,
SEOW is the ultimate ‘MP mission generator’, that also adds context and depth to IL2 flight simulation.
This can be the ultimate in Simulation and Immersion if you get a bunch of amicable and likeminded people involved.
Competitive people however will quickly create badfeeling, untold arguements, work for the admins and can potentially turn what can be great experience into something thoroughly unpleasant.
Please pm 22GCT_Gross and we can try and get an idea of interests, optimum days and times.