Far Cry 2

http://ve3d.ign.com/videos/36948/PC/Far-Cry-2

We’re going to need more cores :slight_smile:

Ming

Four not going to be enough???

Two cores is fine :slight_smile:

I like it very much already but it’s me and I like everything 3D-animated, bear this in mind and try a demo maybe

Hugely atmospheric and wonderful graphics, immersive world. As good as I thought it might be after seeing the movies. But I’m telling you the plot Kenny

Problem being: can’t get it to run fullscreen under DX10. Runs fine in a window though. Fullscreen DX10 means less than 1fps

Going to do a drivercleaner run later and try again but for info there could be problems getting it up and running on some machines. Doesn’t matter too much though, this is one to savour starting again at any time. Makes Crysis look like last year’s FPS because the superbly believable character animations and general immersion level in this one are very high, safari wars. Character animation and realism, attention to detail are as good as Assassin’s Creed, (identical stories too thinking on it, the list of victims, sidequests) no cut-scenes all in-engine, very explosive environment. Amusing NPC dialogue in places. No not brothels “Does this look like the clap to you?” :slight_smile:

Ming

Cheers for the link mate.

I’ve just noticed at Guru 3D there is a Nvidia driver out just for Far Cry 2 (recommended) :slight_smile:

Looks the dogs, but still finding my way in Bioshock, vista style and Dx10 and very nice indeed.

Ming did you add more ram to your system and if so did it make it any improvements?

Five or six megs in there Swoop, trouble getting four sticks in on the mobo with a long graphics card. Stuff loads very much quicker with more RAM in there. Vista uses large amounts of system memory to load applications that you might want to run next, predictive hows-your-father

Yes I tried the ‘For FC2’ betas but no joy getting fullscreen running so far. Still it’s amazing in a window and astounding in DX10, feels like an RPG and very immersive. The lighting using the human-eye response thing (accomodation) is really good, I saw that first in (something like) ‘The Lost Coast’ a HL mod I think. They’ve cracked it for sure in FC2, looking around (formerly) enemy-held strongpoints for kit is a blast

I’ve been almost killed in action twice so far, and absolutely gobsmacked at what happened next…

There’s some excellent triggering used in FC2. I see people complaining about respawning enemies but maybe they didn’t notice that the ‘re-spawning’ enemies make sense in context. These guys are not dumb and when you go back to hunt for the diamond you missed they’re going to intercept you, split and flank you and use cover effectively. They do not have LaserVision thankfully. Get lots of ammo and bandages and also work towards buying a weapon that doesn’t jam. No luck so far :slight_smile:

Ming

i too have got this game, just started playing it, looks amazing, and runs sweet as ya like with everything turned up ultra high at a high resolution.

On the 32 version so stuck at the 3.5GB Ram limit (rest is used addressing for video memory, go figure) The 64 bit version is still on my “I really want to play but I need a really good reason to dosh ratio” especially as I have the 32bit. Plus this is running really well and Il2/Bioshock is smooth, still have the odd thing and the OS feels young. I’m also learning the different ways of doing somethings. But the extra ram performance on the 64Bit keeps tempting me :slight_smile: (heard 8GB is the sweet spot for the 64bit version, though just reading PCpro they say 2GB is)

On the FC2 windowed note, I remember in Crysis (FC2 same people I bet), I had the same thing. In the game’s setup options, graphics I think, there was a small tick box to play in a window mode, which was ticked. Might be the same?

Oh no it wasn’t he’s behind you

Have to comment, gets better all the time. Forced to chase around the map which some people don’t like. They want it on a plate :slight_smile: Should I engage them, should I sneak past them? We picked the right week to take off work

Found an asset but got wiped out going in gung-ho accidentally. Spotted. Second time, avoided all engagement and took the periphery, whipped the asset out from under their noses. Tackled the first mission next, took a day to get there mostly walking and fighting off enemy patrols but in getting there more slowly found a few goodies en route. Things that went on reminded me of that first very immersive mission we played in the original demo of OFP. Has a life of its own and for me lines up alongside Assassin’s Creed. No sprawling story across four continents but jewel-like in its intensity. Visceral.

Lol off-road I found the hang glider parked up. Jumped in of course without reading the manual what manual and somehow survived the immediate cartoon-like blur of legs and then the ignominious plunge to the river below with my buddy clocking the whole thing. Maybe I shouldn’t have stood up on rotation that’s parachutes :slight_smile:

Ming

<rolls that phrase around savouring the sweet taste of all them bits it’s better than a bacon sarnie I tell you>
Not possible Ming, nothing can beat a bacon sarnie, I have empirical evidence

It was worth a try :slight_smile:

And- agreed of course!

Ming

Yea, I really like this game. Wasn`t going to get it.

AI is very good indeed, i`ve seen it do all kinds of stuff. Love the way the game streams along so you can drive for miles along different terrain and not notice it loading. Not as arcady as I thought it would be which is good. Also game runs flawlessly on highest settings so far.

I might have to leave Fall OUT 3 for a month or two… Can`t play two open-ended games at once! Decisions, decisions.

Command post the other side of a bridge, car goes flying off the bridge into the river right, then a jeep flies off left, guy jumps out underwater and bobs up firing at me on the left as two guys come running up firing on the right. It’s all go I tell you :slight_smile:

I’ve pre-ordered Fallout3 on Steam, the Big One I think. This lot will get us in the mood for Call of Duty: World at War :slight_smile:

Ming

Posted Wed November 05 2008 09:27
Our first patch for PC will be released today worldwide, and will feature several fixes and update including all of those following key improvements:

  • Fixed Dolby 5.1 support for most sound cards.
  • Fixed mission objectives marker after a loading a save game.
  • Fixed for difficulty level not changing health when updated.
  • Fixed Jackal Tapes and Partner Tapes pages.
  • Fixed Field Manuals not unlocking after game mode change.
  • Fixed glider key remapping.
  • Fixed keyboard controls remapping in single mode that didn’t carry into multiplayer mode.
  • Prevent a buddy from getting stuck when healing him while receiving damages.
  • Fixed stats of favorite weapon not properly reset between loaded save games.
  • Fixed the mortar moving the player through wall.
  • When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
  • Display server’s IP address in lobby, beside the match’s name (for direct IP join to work)
  • Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
  • Fixed vehicles not being respawned if they were never used.
  • A ranked match that is already started will not be listed in the match list.
  • Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console.
  • Fixed a glitch that could make a player invisible to another.
  • Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
  • Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected.
  • Fixed incorrect check for negative values when adjusting diamond count.
  • Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
  • Fixed players with same name by using identifiers instead of names.
  • Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank.
  • Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
  • Fixed crash when creating a LAN game without a network cable.
  • Fixed a random crash when joining a game.
  • Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
  • Fixed crash in editor when deleting many objects in very rapid succession.
  • Fixed crash in editor during parsing of the map headers.
  • Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
  • Added CPU Intensive benchmark test run.
  • Allow launching the Dedicated Server Launcher in command line.

This patch is just a first step in our efforts to support you and our games, and we are still working on other issues reported, meaning you can expect other patches and updates to come soon.

Thanks all for your patience as we continue working on improving your gaming experience.
too short message bug

buy an Xbox