The boys of II./JG1 have developed a dynamic online dogfight war around their excellent Dynamic Campaign Generator (DCG). As you know, the online wars have been traditionally flown as coop missions. My biggest peeve with the coop wars has been the long waiting in HL before mission start. As much fun the online wars are, I practically never fly them anymore due to the long waits. With the dogfight war this problem is eliminated, the mission can be joined at any time as long as it is running.
The campaign is apparently hosted on one dedicated server at specific times. They mentioned something like a few nights a week, a couple of missions each night. This helps squadrons to coordinate and show up at the right time. Between missions the frontline is automatically updated according to the results of the previous missions.
I applied to II/JG1 a few days ago Camouflage on behalf of the EAF. At this time, we are still awaiting confirmation wether we have been accepted or not.
I hope we will see more of you in CoT, since only Meako appeared on saturday test run. We need quality allied pilots and since Spit is your primary plane, I think we could have epic battles there!
LOL, this war feels like the real thing, with Dead-is-Dead rule.
You should have seen how beautiful it was seeing planes taxiing to runway, waiting for their time to take-off and REALLY flying like their life depended on it!! I only wish I had a track of it.
Level of realism I never experienced in any on-line war!
Sounds good Robi when’s the next meet I thought that one was for testing, couldn’t make it. When’s the real inaugural flight we’ll be there mate. We’ve been practising takeoffs if it’s DID I heard about the runway craters
Ming
PS how long are you dead for - not the whole war surely
PPS we have a Kuban43 map almost finished, by the Finnish chaps led by Superbus. I’ve flown the first Kuban map generated mission flying out of Novorossiysk to attack er, objects on the water - we’re thinking that maybe we can do anti-shipping missions down in Kerch one day (meanwhile I am finding out how to add Normandy) - just need to find out how to add it to the Czech War/EIF maps, in negotiations right now.
PPPS eat this message everything is deniable and I’ll edit this bit out before you can say Jack Robinson it’s a holiday tomorrow
Dead is Dead for the mission, which is between 1 and 1.5 hours long, we then get 20 mins to plan for the next mission. A Session will be 3 to 4 hours with 2 or 3 missions flown.
When you land and rearm you have to sit on the runway 5 minutes before taking off to simulate rearming and if you crash land or bail you have to wair 15 minutes to simulate the time it takes to get back to base.
Crater i see no crater, i was experimenting and found a new way to build a bunker without the digging.