Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: Harrier updates

  1. #11

    Default Re: Harrier updates

    Default
    Update July 18, 2018:
    TACAN Steering and Offset functionality
    Fix AI aircraft slightly above ground for AV-8B
    Fix AI aircraft slightly above ground for LHA spots
    Corrected transducer behavior of altimeter setting
    Corrected DECS switch positioning (was reversed from actual aircraft)
    VREST pages implemented for BASIC, VL, and VTO pages (WIP)
    Corrected SKID WCA should come on in NWS switch mode (indicating Anti-skid is off)
    Correction to slip-ball behavior
    Correction to turn indicator behavior
    Improved brake effectiveness when rolling
    Corrected unable to aerial refuel empty external tanks
    EHSD Steering and Course Line
    Updated Magnetic Heading Navigation
    Corrected HUD crack texture
    Target 4 'o' clock low

  2. #12

    Default Re: Harrier updates

    Some more updates,, looks like we could have some fun with the smoke pods now,, bet we will be better than the French at it...



    Update August 1,
    Added ability to use smoke pods
    Improved gains on clickable knobs and corrected direction of flood lamp control
    Added HUD brightness control
    Added LHA Tarawa guns enabled
    Updated LHA Tarawa collision model

    Stevie
    Target 4 'o' clock low

  3. #13

    Default Re: Harrier updates

    Update August 29, 2018:
    NAV/INS updates including alignment and updates to the pocket guide with process (Complete but in testing)
    VRST page updates (80% WIP some elements not populated or able to be controlled yet)
    Corrected issue with max-G on HUD recorded with very high numbers from initialization on ground

    Watching how to align INS.. you can’t just turn it and hope for the best, you must enter the precise coordinates for the aircraft, including magnetic declination for it to work

    Chuck has updated his guidehttps://www.mudspike.com/wp-content/...rier-Guide.pdf


    Stevie
    Last edited by EAF602 Red; 2018-09-05 at 19:58.
    Target 4 'o' clock low

  4. #14
    S/L, X/O of 41 Wing, T/O EAF79_OD's Avatar
    Join Date
    2015-06-10
    Location
    Leeds, West Yorkshire
    Posts
    1,608

    Default Re: Harrier updates

    What's VRST?
    Not looking forward to the alignment, but I'm sure we'll get used to it. Not been able to do it on the Mirage - but that could just be because it is in French!
    Orr would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didn't have to; but if he didn't want to he was sane and had to.
    "That's some catch, that Catch-22," he observed.
    "It's the best there is," Doc Daneeka agreed.

  5. #15

    Default Re: Harrier updates

    Vrst is basically a calculator for your weight... INS isn’t to bad to set up, but it can take upton3 minute to initialise.. server side will probably have it aligned already I hope


    Stevie
    Target 4 'o' clock low

  6. #16
    S/L, X/O of 41 Wing, T/O EAF79_OD's Avatar
    Join Date
    2015-06-10
    Location
    Leeds, West Yorkshire
    Posts
    1,608

    Default Re: Harrier updates

    Three minutes isn't bad. Takes forever in the A-10C and the Mirage (think that's 8 minutes). Sounds similar to the Hornet, so it'll be fine. Just a shame you can't move while it's taking place.
    Orr would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didn't have to; but if he didn't want to he was sane and had to.
    "That's some catch, that Catch-22," he observed.
    "It's the best there is," Doc Daneeka agreed.

  7. #17

    Default Re: Harrier updates

    Some more updates if you’ve missed them over at ED

    Update November 21st, 2018:
    Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
    Corrected Left wing Polygon defects
    Corrected Right wing Polygon defects
    Bomb Interval now working
    KC-130 Fuel amount increased by 50%


    Update December 20th, 2018:
    Sidearm lock now breaks immediately after a target is destroyed.
    Sidearm selected/Still fires a gun pod fixed.
    Step logic and button is fixed.
    Erroneous MAV information on MCPD.
    MAVs reticles do not change color when changing polarity.
    INRNG seems to be visible for MAV at this point.
    Pushing step and then changing weapons carried over to next weapon.
    Having an ITER pylon does not block step logic for other weapons.
    Changed texture names from .bmp.dds and .tga.dds to .dds.
    Updated Cockpit to have Shadow Casting.
    Fixed Button 5 on UFC, wrong argument.
    Fix Light Texture bugs.

    Stevie
    Target 4 'o' clock low

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •